summaryrefslogtreecommitdiff
path: root/src/tesseract/objects
AgeCommit message (Collapse)Author
2011-03-09Added remote object code.Jesse Morgan
2011-03-09Fixed the sphere.Jesse Morgan
2011-03-09(no commit message)Phillip
2011-03-08Last Call!Jesse Morgan
2011-03-08So steve votes we keep this.Jesse Morgan
2011-03-08Attempt 2Jesse Morgan
2011-03-08(no commit message)Phillip
2011-03-07The moving side code is almost right...Jesse Morgan
2011-03-06fixed bug with switchposition caused 2 obj to appear. split method up into ↵Steve
two methods for switchX and swithZ. side1 uses Z, side2 usesX, side3 uses Z, side4 usesX
2011-03-06Added method to in PObj to swithpositions when tranmittedSteve
Added the new method in the world just before all call to transmit
2011-03-05Added copy constructor to collidableobject so that any collidableobject ↵Jesse Morgan
could become a physical object.
2011-03-05Fixed the no node exceptionJesse Morgan
2011-03-05Changed name of alden to commonJesse Morgan
2011-03-05Rough Addition of P2P code.Jesse Morgan
2011-02-23Added color constructor.Phillip
2011-02-21Not perfect, but here we go.Jesse Morgan
2011-02-21Comment cleanupSteve
2011-02-21Fixed checkstyle warnings. All add object menu items are now NewMenu items, ↵Phillip
deprecated the rest of the menuitems package.
2011-02-21Added lots of NewMenuItem Classes. Changed Default Shape from JCheckBox to ↵Phillip
JButton. Added new Constructor to PlanarPolygon. Changed the sequence of events building JPanel/Frame in MenuItem.
2011-02-20Fixed some checkstyle errors (added java doc)Phillip
Added new constructor to Ellipsoid.java to feed in a Mass, Radius and Position.
2011-02-20Fixed a checkstyle error on line 1Phillip
2011-02-20Spelling corrections, added NewToroidMenuItemPhillip
2011-02-19Almost got rotation friction right....Jesse Morgan
2011-02-19added surfBoardSteve
2011-02-18Fixed picking of ellipsoidSteve
Particle had same problem fixed They were both returning a TG instead of a Node so added pick coded to both Added InertiaTensor to Planar polygon
2011-02-18Toroid @ origion!Phillip
2011-02-18re-added inertial tensors.Phillip
2011-02-18Fixed Gravity.Jesse Morgan
2011-02-18Air Drag merged.Jesse Morgan
2011-02-18Fixed an error where generating normals before converting to triangle ↵Phillip
geometry would cause it not to be converted to triangle.
2011-02-18(no commit message)Phillip
2011-02-17updated planar to adjust mass, it was brokenSteve
2011-02-17moment of inertia tensor for egg implementedSteve
2011-02-16Added alden's code, moved his objects into the object class and made them ↵Jesse Morgan
extend physical object. Fixed a node selection problem in TesseractUI.
2011-02-16Started working on some inertia tensors for the chainlink. Made an ↵Jesse Morgan
adjustment to rotations in the ui.
2011-02-16Fixed translation. Added rotation by holding the alt key (rotation needs ↵Jesse Morgan
fixed though). Fixed rotation of the Icosahedron
2011-02-16(no commit message)Phillip
2011-02-16(no commit message)Phillip
2011-02-16Cleaned up code.Jesse Morgan
2011-02-15Win! Got some very basic grabbing and moving implemented. Found the Node ↵Jesse Morgan
object's amazing get/setUserData method. I had a brillant hunch such a method may exist. The mouse movements need to be scaled to the vworld coordinates though.
2011-02-14Added Circluar force and menu item in UISteve
Added menu for Jesse Chain2, hope you don't mind
2011-02-14(no commit message)Phillip
2011-02-14Reduced default scale to 0.2f, any scales LARGER than this will default to ↵Phillip
0.2f to prevent object becoming larger than universe.
2011-02-14Here's a chainlink class!Jesse Morgan
2011-02-12Added HalfSpaces to the bounds. Fixed collisions and particle emitters. ↵Jesse Morgan
Corrected typo in PlanarPolygonMenuItem. Added removeForce() to world and cleaned up the force adding/removing.
2011-02-12ChainLink added but not collidible because it looks like it uses a ↵Steve
IndexedQuadArray and Alden's code only supports the triangles. Also added normals to planar poly
2011-02-12Added a gravity submenu (doesn't turn off yet)Steve
Added empty ChainLinkMenuItem class set the planar Poly to pos infinte mass for testing Particles fall through but others don't, if particles are big enough they collide though
2011-02-11Ellipsoid to "setShape", created default radio button in TesseractMenuItems ↵Steve
& applied to planar Comment out some added objects in UI
2011-02-11Conflict in planar polygon object, Hopefully fixedSteve
2011-02-11Broke the grabbing code but added Alden's collision code. Not sure if its ↵Jesse Morgan
working yet since my Mac doesn't like it.