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path: root/src/alden/CollidableObject.java
AgeCommit message (Collapse)Author
2011-03-05Changed name of alden to commonJesse Morgan
2011-03-04added Matrix4f object to in/out data stream for TransformGroup Transform3D ↵Phillip
attribute.
2011-03-03Completed ReadObject code.Phillip
2011-03-03integrated serializable code from Alden's release, while preserving all ↵Phillip
other functions. Added code to writeObject for Branch/Transform Groups and Shape3Ds.
2011-02-21Not perfect, but here we go.Jesse Morgan
2011-02-20Slight improvement.Jesse Morgan
2011-02-19Almost got rotation friction right....Jesse Morgan
2011-02-19Added dynamic friction.Jesse Morgan
2011-02-18Air Drag merged.Jesse Morgan
2011-02-16Added alden's code, moved his objects into the object class and made them ↵Jesse Morgan
extend physical object. Fixed a node selection problem in TesseractUI.
2011-02-15Win! Got some very basic grabbing and moving implemented. Found the Node ↵Jesse Morgan
object's amazing get/setUserData method. I had a brillant hunch such a method may exist. The mouse movements need to be scaled to the vworld coordinates though.
2011-02-11Broke the grabbing code but added Alden's collision code. Not sure if its ↵Jesse Morgan
working yet since my Mac doesn't like it.