Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-05 | Changed name of alden to common | Jesse Morgan | |
2011-03-04 | added Matrix4f object to in/out data stream for TransformGroup Transform3D ↵ | Phillip | |
attribute. | |||
2011-03-03 | Completed ReadObject code. | Phillip | |
2011-03-03 | integrated serializable code from Alden's release, while preserving all ↵ | Phillip | |
other functions. Added code to writeObject for Branch/Transform Groups and Shape3Ds. | |||
2011-02-21 | Not perfect, but here we go. | Jesse Morgan | |
2011-02-20 | Slight improvement. | Jesse Morgan | |
2011-02-19 | Almost got rotation friction right.... | Jesse Morgan | |
2011-02-19 | Added dynamic friction. | Jesse Morgan | |
2011-02-18 | Air Drag merged. | Jesse Morgan | |
2011-02-16 | Added alden's code, moved his objects into the object class and made them ↵ | Jesse Morgan | |
extend physical object. Fixed a node selection problem in TesseractUI. | |||
2011-02-15 | Win! Got some very basic grabbing and moving implemented. Found the Node ↵ | Jesse Morgan | |
object's amazing get/setUserData method. I had a brillant hunch such a method may exist. The mouse movements need to be scaled to the vworld coordinates though. | |||
2011-02-11 | Broke the grabbing code but added Alden's collision code. Not sure if its ↵ | Jesse Morgan | |
working yet since my Mac doesn't like it. |