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authorJesse Morgan <jesse@jesterpm.net>2011-02-15 07:47:48 +0000
committerJesse Morgan <jesse@jesterpm.net>2011-02-15 07:47:48 +0000
commit82f9b5c81896cbd62c84df89df839c497a3e2ebc (patch)
tree1be29a729827174d23c16fafc8722e3dbd8f2283 /src/alden/CollidableObject.java
parent86c52a6002e696ebe9ef4628306431d2f22d3eb1 (diff)
Win! Got some very basic grabbing and moving implemented. Found the Node object's amazing get/setUserData method. I had a brillant hunch such a method may exist. The mouse movements need to be scaled to the vworld coordinates though.
Diffstat (limited to 'src/alden/CollidableObject.java')
-rw-r--r--src/alden/CollidableObject.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/alden/CollidableObject.java b/src/alden/CollidableObject.java
index d207f8f..f3e1ed9 100644
--- a/src/alden/CollidableObject.java
+++ b/src/alden/CollidableObject.java
@@ -58,7 +58,7 @@ public abstract class CollidableObject {
protected void setShape(Node node) {
this.node = node;
TG.addChild(node);
-// TG.addChild(CollisionDetector.createShape(CollisionDetector.triangularize(shapeNode)));
+ //TG.addChild(CollisionDetector.createShape(CollisionDetector.triangularize(node)));
}
public Group getGroup() {