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/*
* Jesse Morgan <jesterpm@u.washington.edu>
*
* TCSS 305 - Autumn 2009
* Tetris Project
* 17 November 2009
*/
package tetris.piece;
import java.util.Random;
/**
* Enumeration of the various tetris pieces.
*
* @author Jesse Morgan <jesterpm@u.washington.edu>
* @version 1.0 23 November 2009
*/
public enum TetrisPieces {
// Enumeration definition.
/**
* The I Piece.
*/
I_PIECE,
/**
* The J Piece.
*/
J_PIECE,
/**
* The L Piece.
*/
L_PIECE,
/**
* The O Piece.
*/
O_PIECE,
/**
* The S Piece.
*/
S_PIECE,
/**
* The T Piece.
*/
T_PIECE,
/**
* The Z Piece.
*/
Z_PIECE;
// Private Constants
/**
* A Random that we use for generating random pieces.
*/
private static final Random RANDOM = new Random();
/**
* @param the_x X coordinate for this piece.
* @param the_y Y coordinate for this piece.
* @return a random tetris piece.
*/
public static TetrisPiece getRandomPiece(final int the_x, final int the_y) {
TetrisPiece piece;
switch (values()[RANDOM.nextInt(values().length)]) {
case I_PIECE:
piece = new IPiece(the_x, the_y);
break;
case J_PIECE:
piece = new JPiece(the_x, the_y);
break;
case L_PIECE:
piece = new LPiece(the_x, the_y);
break;
case O_PIECE:
piece = new OPiece(the_x, the_y);
break;
case S_PIECE:
piece = new SPiece(the_x, the_y);
break;
case T_PIECE:
piece = new TPiece(the_x, the_y);
break;
case Z_PIECE:
default: // This is a fail-safe should something very bizarre happen.
piece = new ZPiece(the_x, the_y);
break;
}
return piece;
}
}
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