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authorJesse Morgan <jesse@jesterpm.net>2011-10-20 22:16:19 -0700
committerJesse Morgan <jesse@jesterpm.net>2011-10-20 22:16:19 -0700
commitfc944ff979dbbd49a57722fe2d1d2acf47312eb4 (patch)
tree38cc3a5c5c8f24f55068fc4ffa73d018169fc2df /libraries/Matrix/examples/sprite_animation/sprite_animation.pde
Inital commit... halfway through the project
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diff --git a/libraries/Matrix/examples/sprite_animation/sprite_animation.pde b/libraries/Matrix/examples/sprite_animation/sprite_animation.pde
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+#include <Sprite.h>
+#include <Matrix.h>
+
+// Sprite Animation
+// by Nicholas Zambetti <http://www.zambetti.com>
+
+// Demonstrates the use of the Matrix & Sprite libraries
+// Displays animated waveform graphic on screen
+
+// Created 29 March 2006
+
+/* create a new Matrix instance
+ pin 0: data (din)
+ pin 1: load (load)
+ pin 2: clock (clk)
+*/
+Matrix myMatrix = Matrix(0, 2, 1);
+
+/* create a new Sprite instance
+ 8 pixels wide, 4 pixels tall
+*/
+Sprite wave = Sprite(
+ 8, 4,
+ B00011000,
+ B00100100,
+ B01000010,
+ B10000001
+);
+
+void setup()
+{
+}
+
+int x = 0;
+
+void loop()
+{
+ myMatrix.write(x, 2, wave); // place sprite on screen
+ myMatrix.write(x - 8, 2, wave); // place sprite again, elsewhere on screen
+ delay(75); // wait a little bit
+ myMatrix.clear(); // clear the screen for next animation frame
+ if(x == 8) // if reached end of animation sequence
+ {
+ x = 0; // start from beginning
+ }
+ x++; // advance x coordinate to the right
+}
+