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path: root/src/maxmin.rs
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use std::cmp::Ordering;

pub fn normalize(data: &mut Vec<f64>) {
    if data.is_empty() {
        return;
    }

    let max = *data
        .iter()
        .max_by(|a, b| a.partial_cmp(b).unwrap_or(Ordering::Equal))
        .unwrap();
    let min = *data
        .iter()
        .min_by(|a, b| a.partial_cmp(b).unwrap_or(Ordering::Equal))
        .unwrap();
    for x in data.iter_mut() {
        *x = (*x - min) / (max - min);
    }
}

pub fn smooth(data: &mut Vec<f64>, sigma: f64) {
    const WINDOW_SIZE: usize = 7;

    if data.is_empty() {
        return;
    }

    // Build Gaussian filter
    let sigsig = 2.0 * sigma.powi(2);
    let mut g: Vec<f64> = (0..WINDOW_SIZE)
        .map(|i| {
            let x2 = (i as f64).powi(2);
            std::f64::consts::E.powf(-x2 / sigsig)
        })
        .collect();

    // Normalize Gaussian filter
    let filter_sum: f64 = g.iter().sum();
    g.iter_mut().for_each(|x| *x /= filter_sum);

    // Smooth data
    let first = data.first().unwrap();
    let mut buffer = [*first; WINDOW_SIZE];
    let mut bi = 0;
    for (_loc, x) in data.iter_mut().enumerate() {
        buffer[bi] = *x;
        *x = 0.0;
        for (i, b) in g.iter().enumerate() {
            *x += b * buffer[(bi + i) % WINDOW_SIZE];
        }
        bi = (bi + 1) % WINDOW_SIZE;
    }
}

pub fn derive(data: &mut Vec<f64>) {
    const WINDOW_SIZE: usize = 3;

    if data.is_empty() {
        return;
    }

    // Calculate the derivative.
    let first = data.first().unwrap();
    let mut buffer = [*first; WINDOW_SIZE];
    let mut bi = 0;
    for (_loc, x) in data.iter_mut().enumerate() {
        buffer[bi] = *x;
        *x = (buffer[bi] - buffer[(bi + WINDOW_SIZE - 1) % (WINDOW_SIZE)])
            / (WINDOW_SIZE as f64 - 1.0);
        bi = (bi + 1) % WINDOW_SIZE;
    }
}

enum State {
    Start,
    NoClue(usize, f64),
    SeekingMinimum(usize, f64),
    SeekingMaximum(usize, f64),
}

#[derive(Debug)]
pub enum Extremum {
    Maximum(usize),
    Minimum(usize),
}

pub fn find_extrema(data: &[f64]) -> Vec<Extremum> {
    let mut result = Vec::new();
    let mut state = State::Start;
    for (i, v) in data.iter().enumerate() {
        let datum = *v;
        state = match state {
            State::Start => State::NoClue(i, datum),
            State::NoClue(pi, prior) => {
                if datum > prior {
                    result.push(Extremum::Minimum(pi));
                    State::SeekingMaximum(i, datum)
                } else {
                    result.push(Extremum::Maximum(pi));
                    State::SeekingMinimum(i, datum)
                }
            }
            State::SeekingMinimum(pi, prior) => {
                if datum <= prior {
                    State::SeekingMinimum(i, datum)
                } else {
                    result.push(Extremum::Minimum(pi));
                    State::SeekingMaximum(i, datum)
                }
            }
            State::SeekingMaximum(pi, prior) => {
                if datum >= prior {
                    State::SeekingMaximum(i, datum)
                } else {
                    result.push(Extremum::Maximum(pi));
                    State::SeekingMinimum(i, datum)
                }
            }
        };
    }

    match state {
        State::Start => (),
        State::NoClue(..) => (),
        State::SeekingMinimum(i, _) => result.push(Extremum::Minimum(i)),
        State::SeekingMaximum(i, _) => result.push(Extremum::Maximum(i)),
    }

    result
}

#[cfg(test)]
mod tests {
    #[test]
    fn normalize_normalizes() {
        let mut x = vec![1.0, 2.0, 3.0, 4.0];

        super::normalize(&mut x);

        assert!((0.0 - x[0]).abs() < 0.001);
        assert!((0.333 - x[1]).abs() < 0.001);
        assert!((0.667 - x[2]).abs() < 0.001);
        assert!((1.0 - x[3]).abs() < 0.001);
    }
}