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package tesseract.objects.emitters;
import java.util.LinkedList;
import java.util.List;
import javax.vecmath.Color3f;
import javax.vecmath.Vector3f;
import tesseract.objects.Particle;
import tesseract.objects.PhysicalObject;
public class FireableEmitter extends PhysicalObject {
Color3f myColor;
public FireableEmitter(Vector3f position, Vector3f direction, Color3f color) {
super(position, Float.POSITIVE_INFINITY);
myColor = color;
}
public void moveMe (Vector3f newPosition) {
position = newPosition;
}
/**
* Update State and maybe generate a new object.
*
* @param duration The length of time that has passed.
* @return A list of new objects to add to the world.
*/
public List<PhysicalObject> spawnChildren() {
List<PhysicalObject> children = super.spawnChildren(0f);
if (children == null) {
children = new LinkedList<PhysicalObject>();
}
children.add(new Particle(this.position, myColor));
return children;
}
}
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