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package tesseract.objects.blimp;
import java.awt.event.KeyEvent;
import javax.media.j3d.Appearance;
import javax.media.j3d.ColoringAttributes;
import javax.media.j3d.Geometry;
import javax.media.j3d.GeometryArray;
import javax.media.j3d.ImageComponent2D;
import javax.media.j3d.Material;
import javax.media.j3d.Shape3D;
import javax.media.j3d.Texture;
import javax.media.j3d.Texture2D;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Color3f;
import javax.vecmath.Matrix3f;
import javax.vecmath.Vector3f;
import tesseract.objects.remote.KeyInfo;
import tesseract.objects.remote.RemoteObject;
import com.sun.j3d.utils.geometry.Box;
import com.sun.j3d.utils.geometry.Cone;
import com.sun.j3d.utils.geometry.Cylinder;
import com.sun.j3d.utils.geometry.GeometryInfo;
import com.sun.j3d.utils.geometry.Primitive;
import com.sun.j3d.utils.geometry.Sphere;
import com.sun.j3d.utils.image.TextureLoader;
public class Blimp extends RemoteObject {
KeyInfo lastEvent;
/**
* Default mass.
*/
//private static final float DEFAULT_MASS = Float.POSITIVE_INFINITY;
private static final float DEFAULT_MASS = 10;
private final int MAX_TURN = 32;
private final float MAX_SPEED = .3f;
private Vector3f[] vectors;
private TransformGroup my_blimp;
/**
* Use to scale all object together
*/
private float my_scale;
/**
* ellipsoid of blimp radius
*/
private float my_radius;
/**
* Create a new Blimp.
*
* @param position Initial position.
* @param scale determine the size of the blimp
* @param theColor of object.
*/
public Blimp(final Vector3f position, final float scale) {
super(position, DEFAULT_MASS);
my_scale = scale;
my_radius = .08f * my_scale;
final float rSq = my_radius * my_radius;
final float a = 1.0f;
final float b = 1.0f;
final float c = 2.8f;
setShape(create(a, b, c));
if (inverseMass != 0) {
inverseInertiaTensor.m00 = 1f / 5 / inverseMass * (b * rSq + c * rSq);
inverseInertiaTensor.m11 = 1f / 5 / inverseMass * (a * rSq + c * rSq);
inverseInertiaTensor.m22 = 1f / 5 / inverseMass * (a * rSq + b * rSq);
inverseInertiaTensor.invert();
}
updateTransformGroup();
}
/**
* creates the shapes in the blimp
* @param a float in the ellipsoid formula.
* @param b float in the ellipsoid formula.
* @param c float in the ellipsoid formula.
* @return TransformGroup with the shape.
*/
private TransformGroup create( final float a,
final float b, final float c) {
my_blimp = new TransformGroup();
my_blimp.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
my_blimp.setCapability(TransformGroup.ENABLE_PICK_REPORTING);
//blimp node
Appearance b_appearance = new Appearance();
Material surface = new Material();
surface.setDiffuseColor(new Color3f(.5f, .6f, .6f));
b_appearance.setMaterial(surface);
Sphere sphere = new Sphere(my_radius,
new Sphere().getPrimitiveFlags() | Sphere.ENABLE_GEOMETRY_PICKING,
30, b_appearance );
Transform3D tmp = new Transform3D();
tmp.set(new Matrix3f(a, 0.0f, 0.0f, 0.0f, b, 0.0f, 0.0f, 0.0f, c));
TransformGroup tgBlimp = new TransformGroup(tmp);
tgBlimp.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
tgBlimp.setCapability(TransformGroup.ENABLE_PICK_REPORTING);
tgBlimp.addChild(sphere);
//box node
Appearance boxApp = new Appearance();
Material box_surface = new Material();
box_surface.setDiffuseColor(new Color3f(.7f, .6f, .4f));
boxApp.setMaterial(box_surface);
BlimpBox box = new BlimpBox(10, .05f * my_scale, .03f * my_scale, .1f * my_scale,
new Vector3f(0f * my_scale, -.08f * my_scale, 0f * my_scale), boxApp);
TransformGroup tgBox = new TransformGroup();
tgBox.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
tgBox.setCapability(TransformGroup.ENABLE_PICK_REPORTING);
tgBox.addChild(box.getGroup());
//This is done quite right, but it gets the front.
Primitive boxOfBlimpBox = box.getBoxShape();
Shape3D front = boxOfBlimpBox.getShape(Box.FRONT); //Gets the orientation for keys
//
Geometry g = front.getGeometry(0);
GeometryInfo gi = new GeometryInfo((GeometryArray)g);
vectors = gi.getNormals();
//fin1
TextureLoader tl = new TextureLoader("lava.jpg", null);
ImageComponent2D image = tl.getImage();
int width = image.getWidth();
int height = image.getHeight();
Texture2D texture = new Texture2D(Texture.MULTI_LEVEL_MIPMAP, Texture.RGB, width, height);
int imageLevel = 0;
texture.setImage(imageLevel, image);
while (width > 1 || height > 1) {
imageLevel++;
if (width > 1) width /= 2;
if (height > 1) height /= 2;
texture.setImage(imageLevel, tl.getScaledImage(width, height));
}
texture.setMagFilter(Texture2D.NICEST);
texture.setMinFilter(Texture2D.NICEST);
Material mat = new Material();
mat.setDiffuseColor(1, 0, 0);
Appearance appearance = new Appearance();
appearance.setTexture(texture);
appearance.setMaterial(mat);
BlimpFin fin = new BlimpFin(1, new Vector3f(0f * my_scale, 0f * my_scale,
-.165f * my_scale), .08f * my_scale, appearance);
Transform3D rotate = new Transform3D();
rotate.rotZ(Math.PI / 2);
TransformGroup tgFin = new TransformGroup(rotate);
tgFin.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
tgFin.setCapability(TransformGroup.ENABLE_PICK_REPORTING);
tgFin.addChild(fin.getGroup());
//fin2
BlimpFin fin2 = new BlimpFin(1, new Vector3f(0f * my_scale,
0f * my_scale, -.165f * my_scale), .08f * my_scale, appearance);
Transform3D rotate2 = new Transform3D();
//rotate2.rotZ(Math.PI / 2);
TransformGroup tgFin2 = new TransformGroup(rotate2);
tgFin2.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
tgFin2.setCapability(TransformGroup.ENABLE_PICK_REPORTING);
tgFin2.addChild(fin2.getGroup());
//pole spike in front
TransformGroup tgPole = createPole(new Color3f(.7f, .6f, .4f));
Transform3D rotate3 = new Transform3D();
rotate3.rotX(Math.PI / 2);
tgPole.setTransform(rotate3);
my_blimp.addChild(tgBlimp);
my_blimp.addChild(tgBox);
my_blimp.addChild(tgFin);
my_blimp.addChild(tgFin2);
my_blimp.addChild(tgPole);
my_blimp.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
return my_blimp;
}
public Vector3f getFacing() {
return vectors[0];
}
private TransformGroup createPole(Color3f color) {
// Node managing the cone.
TransformGroup cone = new TransformGroup();
Appearance axisApp = new Appearance();
Material axisMat = new Material();
axisMat.setDiffuseColor(color);
axisApp.setMaterial(axisMat);
axisApp.setColoringAttributes(new ColoringAttributes(0f, 0f, 0f, ColoringAttributes.SHADE_GOURAUD));
cone.addChild(new Cone(0.02f * my_scale, 0.1f * my_scale, new Cone().getPrimitiveFlags(), 80, 20, axisApp));
Transform3D tmp = new Transform3D();
tmp.setTranslation(new Vector3f(0f, .23f * my_scale, 0f));
cone.setTransform(tmp);
// Node managing the cylinder.
TransformGroup cylinder = new TransformGroup();
cylinder.addChild(new Cylinder(0.02f * my_scale, .3f * my_scale, new Cylinder().getPrimitiveFlags(), 80, 20, axisApp));
tmp = new Transform3D();
tmp.setTranslation(new Vector3f(0f, 0.075f * my_scale, 0f));
cylinder.setTransform(tmp);
// Node managing the entire axis.
TransformGroup axis = new TransformGroup();
axis.addChild(cone);
axis.addChild(cylinder);
return axis;
}
private static final long serialVersionUID = 4419863813052251438L;
@Override
public String getName() {
return "Blimp";
}
/**
* This controls the blimp. Most of it was written by Phillip Cardon for the Tank
* and modified to fit the blimp since it can move up or down
*
* @author Phillip Cardon, Steve Bradshaw
*/
protected void keyEventReceived(final KeyInfo event) {
lastEvent = event;
Vector3f temp = new Vector3f();
Transform3D currentOrientation = new Transform3D();
my_blimp.getTransform(currentOrientation);
Transform3D turnRight = new Transform3D();
Transform3D turnLeft = new Transform3D();
Vector3f facing = new Vector3f(vectors[0]);
Transform3D faceTrans = new Transform3D();
my_blimp.getTransform(faceTrans);
faceTrans.transform(facing);
switch (event.getKeyCode()) {
case KeyEvent.VK_W:
facing.scale(.01f);
velocity.add(facing);
break;
case KeyEvent.VK_S:
facing.scale(.01f);
velocity.sub(facing);
break;
case KeyEvent.VK_A:
turnLeft.rotY(Math.PI / 32);
currentOrientation.mul(turnLeft);
my_blimp.setTransform(currentOrientation);
turnLeft.transform(velocity);
//orientation.y += Math.PI / 32;
//angularVelocity.y = 0;
//orientation.normalize();
//System.out.println(orientation.x+ ", " + orientation.y + " " + orientation.z);
break;
case KeyEvent.VK_D:
turnRight.rotY(-Math.PI / 32);
currentOrientation.mul(turnRight);
my_blimp.setTransform(currentOrientation);
turnRight.transform(velocity);
//orientation.y -= Math.PI / 32;
//angularVelocity.y = 0;
//orientation.normalize();
//System.out.println(orientation.x+ ", " + orientation.y + " " + orientation.z);
break;
}
}
// break;
//case KeyEvent.VK_SPACE:
//spawnChildren(0f);
//System.out.println("Tried to fire particle");
//break;
/* if (barrelTurn < -MAX_TURN) {
barrelTurn = MAX_TURN - 1;
} else if (barrelTurn > MAX_TURN) {
barrelTurn = -MAX_TURN + 1;
}
}*/
public void updateState(float duration) {
float speed = velocity.length();
//System.out.println(speed);
//int i = 0;
while(speed > MAX_SPEED) {
velocity.scale(.99f);
speed = velocity.length();
//i++;
}
//System.out.println(i);
super.updateState(duration);
}
}
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