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package tesseract.objects;
import javax.media.j3d.*;
import javax.vecmath.*;
import alden.CollidableObject;
public class Sphere extends PhysicalObject {
public float radius;
public Sphere(float radius, Vector3f position) {
this(1, radius, position);
}
public Sphere(float mass, float radius, Vector3f position) {
super(position, mass);
setShape(createShape(radius, 22));
this.radius = radius;
if (inverseMass != 0) {
inverseInertiaTensor.m00 = 2f / 5 / inverseMass * radius * radius;
inverseInertiaTensor.m11 = inverseInertiaTensor.m00;
inverseInertiaTensor.m22 = inverseInertiaTensor.m00;
inverseInertiaTensor.invert();
}
updateTransformGroup();
}
protected Node createShape(float radius, int divisions) {
Appearance appearance = new Appearance();
Material material = new Material();
material.setDiffuseColor(0.7f, 0.7f, 1);
appearance.setMaterial(material);
return new com.sun.j3d.utils.geometry.Sphere(radius, com.sun.j3d.utils.geometry.Sphere.GENERATE_NORMALS, divisions, appearance);
}
}
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