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/*
* Class PlanarPolygon
* TCSS 491 Computational Worlds
* Steve Bradshaw
*/
package tesseract.objects;
import javax.media.j3d.Appearance;
import javax.media.j3d.Geometry;
import javax.media.j3d.Group;
import javax.media.j3d.ImageComponent2D;
import javax.media.j3d.Node;
import javax.media.j3d.PolygonAttributes;
import javax.media.j3d.Shape3D;
import javax.media.j3d.Texture;
import javax.media.j3d.Texture2D;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TriangleFanArray;
import javax.vecmath.Matrix3f;
import javax.vecmath.Point3f;
import javax.vecmath.TexCoord2f;
import javax.vecmath.Vector3f;
import com.sun.j3d.utils.geometry.Sphere;
import com.sun.j3d.utils.image.TextureLoader;
/**
* This class creates an ellipsoid using the formula
* (x/a)^2 + (y/b)^2 + (z/c)^2 = 1 using a matrix3f transformation
* on a basic Sphere. This class sets 'a' to a constant 1.0 and allows
* 'b' and 'c' to alter the ellipsoid's shape along with the radius field
* Sphere. Since this is a sphere, the normals are already calculated.
*
* @author Steve Bradshaw
* @version 8 Feb 2011
*/
public class PlanarPolygon extends ForceableObject {
/**
* Default mass.
*/
private static final float DEFAULT_MASS = Float.POSITIVE_INFINITY;
/**
* Number of divisions in the sphere.
*/
private static final int DEFAULT_DIVISIONS = 6;
/**
* Create a new Ellipsoid.
*
* @param position Initial position.
* @param mass Initial mass.
* @param radius the radius of the base sphere.
* @param primflags an int for the base spere primflags.
* @param divisions an in for the shape divisions.
* @param appearance an Appearance object.
* @param b a float for the b portion of the ellipsoid formula.
* @param c a float for the c portion of the ellipsoid formula.
*/
public PlanarPolygon(final Vector3f position, final float mass,
final float radius, final int divisions) {
super(position, mass);
//getTransformGroup().addChild(createShape(radius, divisions));
createShape(radius, divisions);
}
/**
* Create a new Ellipsoid.
*
* @param position Initial position.
* @param radius a float for the size of the base sphere.
*/
public PlanarPolygon(final Vector3f position, final float radius) {
super(position, DEFAULT_MASS);
createShape(radius, DEFAULT_DIVISIONS);
}
/**
* This creates a default Ellipsoid for the 2 argument constructor.
* @param radius the siz of the ellipsoid
*/
/*private void createDefaultPlanarPolygon(final float radius) {
Sphere sphere = new Sphere(radius, new Sphere().getPrimitiveFlags(),
DEFAULT_DIVISIONS);
Transform3D tmp = new Transform3D();
tmp.set(new Matrix3f(1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.5f));
getTransformGroup().setTransform(tmp);
getTransformGroup().addChild(sphere);
}*/
/**
* This method creates a planar polygon shape.
*
* @param radius a float for the size of the base polygon
* @param divisions an int for the number of divisons
* @param appearance an Appearance object
*/
private void createShape(final float radius, final int divisions) {
TriangleFanArray geometry = new TriangleFanArray(divisions,
TriangleFanArray.COORDINATES | TriangleFanArray.TEXTURE_COORDINATE_2, new int[] {divisions});
for (int i = 0; i < divisions; i++) {
float baseX = (float)Math.cos(2 * Math.PI * i / divisions);
float baseZ = -(float)Math.sin(2 * Math.PI * i / divisions);
geometry.setCoordinate(i, new Point3f(radius * baseX, 0, radius * baseZ));
geometry.setTextureCoordinate(0, i, new TexCoord2f((baseX + 1) / 2, (-baseZ + 1) / 2));
}
TextureLoader tl = new TextureLoader("lava.jpg", null);
ImageComponent2D image = tl.getImage();
int width = image.getWidth();
int height = image.getHeight();
Texture2D texture = new Texture2D(Texture.MULTI_LEVEL_MIPMAP, Texture.RGB, width, height);
int imageLevel = 0;
texture.setImage(imageLevel, image);
while (width > 1 || height > 1) {
imageLevel++;
if (width > 1) width /= 2;
if (height > 1) height /= 2;
texture.setImage(imageLevel, tl.getScaledImage(width, height));
}
texture.setMagFilter(Texture2D.NICEST);
texture.setMinFilter(Texture2D.NICEST);
Appearance appearance = new Appearance();
appearance.setTexture(texture);
PolygonAttributes polyAttr = new PolygonAttributes(PolygonAttributes.POLYGON_FILL, PolygonAttributes.CULL_NONE, 0);
appearance.setPolygonAttributes(polyAttr);
geometry.setCapability(Geometry.ALLOW_INTERSECT);
Shape3D polygon = new Shape3D(geometry, appearance);
getTransformGroup().addChild(polygon);
//return getTransformGroup();
}
/*private void createShape(final float radius, final int primflags,
final Appearance appearance, final int divisions, final float b,
final float c) {
Sphere sphere = new Sphere(radius, primflags, divisions, appearance);
Transform3D tmp = new Transform3D();
tmp.set(new Matrix3f(1.0f, 0.0f, 0.0f, 0.0f, b, 0.0f, 0.0f, 0.0f, c));
getTransformGroup().setTransform(tmp);
getTransformGroup().addChild(sphere);
}*/
}
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