index
:
TesseractProject.git
master
Group Project from TCSS 491 Class (Computational Worlds). In short, a physics engine which forms a peer-to-peer network to send objects flying through cyberspace.
Jesse Morgan
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
tesseract
Age
Commit message (
Expand
)
Author
2011-03-06
Darn dislexia > <. Hopefully loop good now
Steve
2011-03-06
correct to my fix in the deletion loop. oops
Steve
2011-03-06
Added ability to remove multiple object on one iteration through the collisio...
Steve
2011-03-06
Added code to center parameter frames to the Tesseract UI window that spawned...
Phillip
2011-03-06
Added code to allow setting relative position to Parent (Tesseract UI)
Phillip
2011-03-06
makeListeners() was never being called, thus preventing a toroid from being a...
Phillip
2011-03-06
reverting, it was a clone machine
Steve
2011-03-06
took out some unused code. this is a test
Steve
2011-03-06
another tweak on position switching
Steve
2011-03-06
small bug test fix objects are appearing 90 out of whach. swapped all swithX...
Steve
2011-03-06
fixed bug with switchposition caused 2 obj to appear. split method up into t...
Steve
2011-03-06
Added method to in PObj to swithpositions when tranmitted
Steve
2011-03-06
added collision info into constructor of all resolvecollision calls, Everythi...
Steve
2011-03-06
Added new peerInfo check to detect neighbors
Steve
2011-03-06
Added size check of peers to fix Exception when no network
Steve
2011-03-06
added else at bottom to resolve collisions on side if no neighbor
Steve
2011-03-06
Added checks for the inner loop to be a half space
Steve
2011-03-06
Forgot to change a couple of Y's to Zs
Steve
2011-03-06
Added mechanism to delete object from list if transmitted, caused multiple tr...
Steve
2011-03-06
older code with the getY changed to getZ using velocity instead of position
Steve
2011-03-06
change volicity to getX and get Z for 2D conversion
Steve
2011-03-06
HalfPace not comparable, changed to my_sides
Steve
2011-03-06
removed else if's oops
Steve
2011-03-06
still working on tick getting strange behavior
Steve
2011-03-06
Remove size check calculateCollisions. It always returns 0. Darn
Steve
2011-03-06
added CO line 421 as per Alden's suggestion
Steve
2011-03-05
Added copy constructor to collidableobject so that any collidableobject could...
Jesse Morgan
2011-03-05
(no commit message)
Steve
2011-03-05
reverting tired now
Steve
2011-03-05
(no commit message)
Steve
2011-03-05
(no commit message)
Steve
2011-03-05
(no commit message)
Steve
2011-03-05
(no commit message)
Steve
2011-03-05
(no commit message)
Steve
2011-03-05
buggy
Steve
2011-03-05
getting late need break
Steve
2011-03-05
n
Steve
2011-03-05
small
Steve
2011-03-05
small changes 2 computers many commits
Steve
2011-03-05
more logic changes. almost right
Steve
2011-03-05
fixed excessive loop nodes if you hit cancel in ip windo after already being ...
Steve
2011-03-05
Changed logic in tick, seems to work for neighboring node detection
Steve
2011-03-05
Detection of Halfspace sides and payload transmission lines 259 to 297 complete
Steve
2011-03-05
Fixed the no node exception
Jesse Morgan
2011-03-05
altered tick method in World with Alden Mar4 suggestions. I think its correct.
Steve
2011-03-05
modified comments.
Phillip
2011-03-05
Can't sleep, here are my changes:
Phillip
2011-03-05
Changes from email:
Phillip
2011-03-05
Added Network menu to UI only, Yes no dialog if first node or not
Steve
2011-03-05
Changed name of alden to common
Jesse Morgan
[next]