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Group Project from TCSS 491 Class (Computational Worlds). In short, a physics engine which forms a peer-to-peer network to send objects flying through cyberspace.
Jesse Morgan
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tesseract
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Author
2011-03-06
small bug test fix objects are appearing 90 out of whach. swapped all swithX...
Steve
2011-03-06
fixed bug with switchposition caused 2 obj to appear. split method up into t...
Steve
2011-03-06
Added method to in PObj to swithpositions when tranmitted
Steve
2011-03-06
added collision info into constructor of all resolvecollision calls, Everythi...
Steve
2011-03-06
Added new peerInfo check to detect neighbors
Steve
2011-03-06
Added size check of peers to fix Exception when no network
Steve
2011-03-06
added else at bottom to resolve collisions on side if no neighbor
Steve
2011-03-06
Added checks for the inner loop to be a half space
Steve
2011-03-06
Forgot to change a couple of Y's to Zs
Steve
2011-03-06
Added mechanism to delete object from list if transmitted, caused multiple tr...
Steve
2011-03-06
older code with the getY changed to getZ using velocity instead of position
Steve
2011-03-06
change volicity to getX and get Z for 2D conversion
Steve
2011-03-06
HalfPace not comparable, changed to my_sides
Steve
2011-03-06
removed else if's oops
Steve
2011-03-06
still working on tick getting strange behavior
Steve
2011-03-06
Remove size check calculateCollisions. It always returns 0. Darn
Steve
2011-03-06
added CO line 421 as per Alden's suggestion
Steve
2011-03-05
Added copy constructor to collidableobject so that any collidableobject could...
Jesse Morgan
2011-03-05
(no commit message)
Steve
2011-03-05
reverting tired now
Steve
2011-03-05
(no commit message)
Steve
2011-03-05
(no commit message)
Steve
2011-03-05
(no commit message)
Steve
2011-03-05
(no commit message)
Steve
2011-03-05
(no commit message)
Steve
2011-03-05
buggy
Steve
2011-03-05
getting late need break
Steve
2011-03-05
n
Steve
2011-03-05
small
Steve
2011-03-05
small changes 2 computers many commits
Steve
2011-03-05
more logic changes. almost right
Steve
2011-03-05
fixed excessive loop nodes if you hit cancel in ip windo after already being ...
Steve
2011-03-05
Changed logic in tick, seems to work for neighboring node detection
Steve
2011-03-05
Detection of Halfspace sides and payload transmission lines 259 to 297 complete
Steve
2011-03-05
Fixed the no node exception
Jesse Morgan
2011-03-05
altered tick method in World with Alden Mar4 suggestions. I think its correct.
Steve
2011-03-05
modified comments.
Phillip
2011-03-05
Can't sleep, here are my changes:
Phillip
2011-03-05
Changes from email:
Phillip
2011-03-05
Added Network menu to UI only, Yes no dialog if first node or not
Steve
2011-03-05
Changed name of alden to common
Jesse Morgan
2011-03-05
Rough Addition of P2P code.
Jesse Morgan
2011-03-04
Added Chatbox, very much a work in progress. Not integrated into tesseract UI...
Phillip
2011-02-23
fixed an issue that caused multiple objects to appear PER parameter frame call.
Phillip
2011-02-23
Corrected issue causing Default Shape, Enter, and Color buttons multiple time...
Phillip
2011-02-23
Added Color Button to qualifying shapes (planar polygon param window did NOT ...
Phillip
2011-02-23
Added color constructor.
Phillip
2011-02-21
UI bug fix.
Jesse Morgan
2011-02-21
Fixed a piece of debugging code. I posted a note to Alden telling him about t...
Jesse Morgan
2011-02-21
Turned in. Bug removed. (reverse order)
Jesse Morgan
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