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path: root/src/tesseract/objects
AgeCommit message (Collapse)Author
2011-03-14added code to allow for gun emitter.Phillip
2011-03-14Added code to make emitter for gun possible.Phillip
2011-03-14Updated turning code for tank to rotate the shape rather than add/subtract ↵Phillip
rotational velocity. Still at a loss on how to accellerate in a given direction :(
2011-03-11Body is now an INSTANTIABLE OBJECT holding only the Group Tree Structure and ↵Phillip
Geometry for the Tank RemoteObject. Tank now takes advantage of utilizing saved references in Body object. Tank can now rotate in place (imperfect), as well as rotate the turret (all the way around), and elevate the turret up to +13 * Pi / 32 degrees and down to -Pi / 32 Degrees. ToDo: Body: add emitter to barrel for firing Tank: add keycode to fire NEWCLASS: Ammunition class
2011-03-11Changed STEP to protected access instead of private.Phillip
2011-03-11Changed to control velocity.Jesse Morgan
2011-03-11Cleanup debugging.Jesse Morgan
2011-03-11(no commit message)Phillip
2011-03-11(no commit message)Phillip
2011-03-11It's controllable!Jesse Morgan
2011-03-11(no commit message)Phillip
2011-03-11(no commit message)Phillip
2011-03-11Some remote code that isn't yet remote.Jesse Morgan
2011-03-11(no commit message)Phillip
2011-03-11Added Tank.javaPhillip
2011-03-11(no commit message)Phillip
2011-03-10Tank model buildPhillip
2011-03-09Added remote object code.Jesse Morgan
2011-03-09Fixed the sphere.Jesse Morgan
2011-03-09(no commit message)Phillip
2011-03-08Last Call!Jesse Morgan
2011-03-08So steve votes we keep this.Jesse Morgan
2011-03-08Attempt 2Jesse Morgan
2011-03-08(no commit message)Phillip
2011-03-07The moving side code is almost right...Jesse Morgan
2011-03-06fixed bug with switchposition caused 2 obj to appear. split method up into ↵Steve
two methods for switchX and swithZ. side1 uses Z, side2 usesX, side3 uses Z, side4 usesX
2011-03-06Added method to in PObj to swithpositions when tranmittedSteve
Added the new method in the world just before all call to transmit
2011-03-05Added copy constructor to collidableobject so that any collidableobject ↵Jesse Morgan
could become a physical object.
2011-03-05Fixed the no node exceptionJesse Morgan
2011-03-05Changed name of alden to commonJesse Morgan
2011-03-05Rough Addition of P2P code.Jesse Morgan
2011-02-23Added color constructor.Phillip
2011-02-21Not perfect, but here we go.Jesse Morgan
2011-02-21Comment cleanupSteve
2011-02-21Fixed checkstyle warnings. All add object menu items are now NewMenu items, ↵Phillip
deprecated the rest of the menuitems package.
2011-02-21Added lots of NewMenuItem Classes. Changed Default Shape from JCheckBox to ↵Phillip
JButton. Added new Constructor to PlanarPolygon. Changed the sequence of events building JPanel/Frame in MenuItem.
2011-02-20Fixed some checkstyle errors (added java doc)Phillip
Added new constructor to Ellipsoid.java to feed in a Mass, Radius and Position.
2011-02-20Fixed a checkstyle error on line 1Phillip
2011-02-20Spelling corrections, added NewToroidMenuItemPhillip
2011-02-19Almost got rotation friction right....Jesse Morgan
2011-02-19added surfBoardSteve
2011-02-18Fixed picking of ellipsoidSteve
Particle had same problem fixed They were both returning a TG instead of a Node so added pick coded to both Added InertiaTensor to Planar polygon
2011-02-18Toroid @ origion!Phillip
2011-02-18re-added inertial tensors.Phillip
2011-02-18Fixed Gravity.Jesse Morgan
2011-02-18Air Drag merged.Jesse Morgan
2011-02-18Fixed an error where generating normals before converting to triangle ↵Phillip
geometry would cause it not to be converted to triangle.
2011-02-18(no commit message)Phillip
2011-02-17updated planar to adjust mass, it was brokenSteve
2011-02-17moment of inertia tensor for egg implementedSteve