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path: root/src/tesseract/objects/tank/Body.java
AgeCommit message (Collapse)Author
2011-03-17Remote Control and Fixed the tank.Jesse Morgan
2011-03-17Added javadoc to classPhillip
2011-03-15Tank now moves and turns appropriately. As well as fires semi-appropriately.Phillip
2011-03-14Gun is able to fire either vertically inclined (ORIGINAL POSITION ONLY) or ↵Phillip
any direction (still working on calculating both)
2011-03-14Added FireableEmitter (DO NOT KNOW HOW TO ATTACH TO TANK YET)Phillip
2011-03-14Removed World Reference as it CANNOT be serialized (oops!)Phillip
2011-03-14added code to allow for gun emitter.Phillip
2011-03-14Updated turning code for tank to rotate the shape rather than add/subtract ↵Phillip
rotational velocity. Still at a loss on how to accellerate in a given direction :(
2011-03-11Body is now an INSTANTIABLE OBJECT holding only the Group Tree Structure and ↵Phillip
Geometry for the Tank RemoteObject. Tank now takes advantage of utilizing saved references in Body object. Tank can now rotate in place (imperfect), as well as rotate the turret (all the way around), and elevate the turret up to +13 * Pi / 32 degrees and down to -Pi / 32 Degrees. ToDo: Body: add emitter to barrel for firing Tank: add keycode to fire NEWCLASS: Ammunition class
2011-03-11(no commit message)Phillip
2011-03-11(no commit message)Phillip
2011-03-11(no commit message)Phillip
2011-03-10Tank model buildPhillip