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Group Project from TCSS 491 Class (Computational Worlds). In short, a physics engine which forms a peer-to-peer network to send objects flying through cyberspace.
Jesse Morgan
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tesseract
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remote
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2011-03-18
Added a remote address menu.
Jesse Morgan
2011-03-17
Making the handler abstract.
Jesse Morgan
2011-03-17
blimp shrink by 30%
Steve
2011-03-17
Clean up of the network stuff. Serialized blimp. Cleanup in tank.
Jesse Morgan
2011-03-17
Did a bit of clean up
Jesse Morgan
2011-03-17
Remote Control and Fixed the tank.
Jesse Morgan
2011-03-17
added Jopup fix for menu in remote menu
Steve
2011-03-15
Added failsafe remove in CollidableObject and World classes.
Phillip
2011-03-15
Tank now fires particles semi correctly (adjusted for gravity)
Phillip
2011-03-14
Added FireableEmitter (DO NOT KNOW HOW TO ATTACH TO TANK YET)
Phillip
2011-03-14
Removed World Reference as it CANNOT be serialized (oops!)
Phillip
2011-03-14
Added code to make emitter for gun possible.
Phillip
2011-03-11
Changed STEP to protected access instead of private.
Phillip
2011-03-11
Changed to control velocity.
Jesse Morgan
2011-03-11
Cleanup debugging.
Jesse Morgan
2011-03-11
It's controllable!
Jesse Morgan
2011-03-11
Some remote code that isn't yet remote.
Jesse Morgan
2011-03-09
Added remote object code.
Jesse Morgan