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path: root/src/tesseract/objects/PhysicalObject.java
AgeCommit message (Collapse)Author
2011-03-08So steve votes we keep this.Jesse Morgan
2011-03-08Attempt 2Jesse Morgan
2011-03-07The moving side code is almost right...Jesse Morgan
2011-03-06fixed bug with switchposition caused 2 obj to appear. split method up into ↵Steve
two methods for switchX and swithZ. side1 uses Z, side2 usesX, side3 uses Z, side4 usesX
2011-03-06Added method to in PObj to swithpositions when tranmittedSteve
Added the new method in the world just before all call to transmit
2011-03-05Added copy constructor to collidableobject so that any collidableobject ↵Jesse Morgan
could become a physical object.
2011-03-05Changed name of alden to commonJesse Morgan
2011-03-05Rough Addition of P2P code.Jesse Morgan
2011-02-19Almost got rotation friction right....Jesse Morgan
2011-02-18Fixed Gravity.Jesse Morgan
2011-02-18Air Drag merged.Jesse Morgan
2011-02-16Fixed translation. Added rotation by holding the alt key (rotation needs ↵Jesse Morgan
fixed though). Fixed rotation of the Icosahedron
2011-02-15Win! Got some very basic grabbing and moving implemented. Found the Node ↵Jesse Morgan
object's amazing get/setUserData method. I had a brillant hunch such a method may exist. The mouse movements need to be scaled to the vworld coordinates though.
2011-02-14Added Circluar force and menu item in UISteve
Added menu for Jesse Chain2, hope you don't mind
2011-02-12Added HalfSpaces to the bounds. Fixed collisions and particle emitters. ↵Jesse Morgan
Corrected typo in PlanarPolygonMenuItem. Added removeForce() to world and cleaned up the force adding/removing.
2011-02-11Broke the grabbing code but added Alden's collision code. Not sure if its ↵Jesse Morgan
working yet since my Mac doesn't like it.
2011-02-11Some of the grabbing code.Jesse Morgan
2011-01-28And we now have a basic 3d world :DJesse Morgan