Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-08 | So steve votes we keep this. | Jesse Morgan | |
2011-03-08 | Attempt 2 | Jesse Morgan | |
2011-03-07 | The moving side code is almost right... | Jesse Morgan | |
2011-03-06 | fixed bug with switchposition caused 2 obj to appear. split method up into ↵ | Steve | |
two methods for switchX and swithZ. side1 uses Z, side2 usesX, side3 uses Z, side4 usesX | |||
2011-03-06 | Added method to in PObj to swithpositions when tranmitted | Steve | |
Added the new method in the world just before all call to transmit | |||
2011-03-05 | Added copy constructor to collidableobject so that any collidableobject ↵ | Jesse Morgan | |
could become a physical object. | |||
2011-03-05 | Changed name of alden to common | Jesse Morgan | |
2011-03-05 | Rough Addition of P2P code. | Jesse Morgan | |
2011-02-19 | Almost got rotation friction right.... | Jesse Morgan | |
2011-02-18 | Fixed Gravity. | Jesse Morgan | |
2011-02-18 | Air Drag merged. | Jesse Morgan | |
2011-02-16 | Fixed translation. Added rotation by holding the alt key (rotation needs ↵ | Jesse Morgan | |
fixed though). Fixed rotation of the Icosahedron | |||
2011-02-15 | Win! Got some very basic grabbing and moving implemented. Found the Node ↵ | Jesse Morgan | |
object's amazing get/setUserData method. I had a brillant hunch such a method may exist. The mouse movements need to be scaled to the vworld coordinates though. | |||
2011-02-14 | Added Circluar force and menu item in UI | Steve | |
Added menu for Jesse Chain2, hope you don't mind | |||
2011-02-12 | Added HalfSpaces to the bounds. Fixed collisions and particle emitters. ↵ | Jesse Morgan | |
Corrected typo in PlanarPolygonMenuItem. Added removeForce() to world and cleaned up the force adding/removing. | |||
2011-02-11 | Broke the grabbing code but added Alden's collision code. Not sure if its ↵ | Jesse Morgan | |
working yet since my Mac doesn't like it. | |||
2011-02-11 | Some of the grabbing code. | Jesse Morgan | |
2011-01-28 | And we now have a basic 3d world :D | Jesse Morgan | |