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Group Project from TCSS 491 Class (Computational Worlds). In short, a physics engine which forms a peer-to-peer network to send objects flying through cyberspace.
Jesse Morgan
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src
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tesseract
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objects
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PhysicalObject.java
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2011-03-08
So steve votes we keep this.
Jesse Morgan
2011-03-08
Attempt 2
Jesse Morgan
2011-03-07
The moving side code is almost right...
Jesse Morgan
2011-03-06
fixed bug with switchposition caused 2 obj to appear. split method up into t...
Steve
2011-03-06
Added method to in PObj to swithpositions when tranmitted
Steve
2011-03-05
Added copy constructor to collidableobject so that any collidableobject could...
Jesse Morgan
2011-03-05
Changed name of alden to common
Jesse Morgan
2011-03-05
Rough Addition of P2P code.
Jesse Morgan
2011-02-19
Almost got rotation friction right....
Jesse Morgan
2011-02-18
Fixed Gravity.
Jesse Morgan
2011-02-18
Air Drag merged.
Jesse Morgan
2011-02-16
Fixed translation. Added rotation by holding the alt key (rotation needs fixe...
Jesse Morgan
2011-02-15
Win! Got some very basic grabbing and moving implemented. Found the Node obje...
Jesse Morgan
2011-02-14
Added Circluar force and menu item in UI
Steve
2011-02-12
Added HalfSpaces to the bounds. Fixed collisions and particle emitters. Corre...
Jesse Morgan
2011-02-11
Broke the grabbing code but added Alden's collision code. Not sure if its wor...
Jesse Morgan
2011-02-11
Some of the grabbing code.
Jesse Morgan
2011-01-28
And we now have a basic 3d world :D
Jesse Morgan