Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-05 | buggy | Steve | |
2011-03-05 | getting late need break | Steve | |
2011-03-05 | n | Steve | |
2011-03-05 | small | Steve | |
2011-03-05 | small changes 2 computers many commits | Steve | |
2011-03-05 | more logic changes. almost right | Steve | |
2011-03-05 | Changed logic in tick, seems to work for neighboring node detection | Steve | |
2011-03-05 | Detection of Halfspace sides and payload transmission lines 259 to 297 complete | Steve | |
2011-03-05 | altered tick method in World with Alden Mar4 suggestions. I think its correct. | Steve | |
While testing found bug with emitter. It isn't the mar4 changes. will check out older code and check when it broke. | |||
2011-03-05 | Changed name of alden to common | Jesse Morgan | |
2011-03-05 | Rough Addition of P2P code. | Jesse Morgan | |
2011-02-15 | Win! Got some very basic grabbing and moving implemented. Found the Node ↵ | Jesse Morgan | |
object's amazing get/setUserData method. I had a brillant hunch such a method may exist. The mouse movements need to be scaled to the vworld coordinates though. | |||
2011-02-12 | Added HalfSpaces to the bounds. Fixed collisions and particle emitters. ↵ | Jesse Morgan | |
Corrected typo in PlanarPolygonMenuItem. Added removeForce() to world and cleaned up the force adding/removing. | |||
2011-02-11 | Broke the grabbing code but added Alden's collision code. Not sure if its ↵ | Jesse Morgan | |
working yet since my Mac doesn't like it. | |||
2011-02-11 | Some of the grabbing code. | Jesse Morgan | |
2011-01-28 | Roughly started some collision code following Dr. Alden's demo code. | Jesse Morgan | |
2011-01-28 | And we now have a basic 3d world :D | Jesse Morgan | |
2011-01-27 | Here's what I've got so far with adapting Dr. Alden's code. A UI class that ↵ | Jesse Morgan | |
handles displaying the canvas and a World class that handles the objects in the world. Neither are complete. I'll pick this up tomorrow. I have a feeling we're going to have class path issues with the j3d libaries between our computers. I'll test between my desktop and Mac. If so, I'll drop the JARs for the java3d in the project and import them that way. |