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Group Project from TCSS 491 Class (Computational Worlds). In short, a physics engine which forms a peer-to-peer network to send objects flying through cyberspace.
Jesse Morgan
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tesseract
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World.java
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Commit message (
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Author
2011-03-06
took out some unused code. this is a test
Steve
2011-03-06
another tweak on position switching
Steve
2011-03-06
small bug test fix objects are appearing 90 out of whach. swapped all swithX...
Steve
2011-03-06
fixed bug with switchposition caused 2 obj to appear. split method up into t...
Steve
2011-03-06
Added method to in PObj to swithpositions when tranmitted
Steve
2011-03-06
added collision info into constructor of all resolvecollision calls, Everythi...
Steve
2011-03-06
Added new peerInfo check to detect neighbors
Steve
2011-03-06
Added size check of peers to fix Exception when no network
Steve
2011-03-06
added else at bottom to resolve collisions on side if no neighbor
Steve
2011-03-06
Added checks for the inner loop to be a half space
Steve
2011-03-06
Forgot to change a couple of Y's to Zs
Steve
2011-03-06
Added mechanism to delete object from list if transmitted, caused multiple tr...
Steve
2011-03-06
older code with the getY changed to getZ using velocity instead of position
Steve
2011-03-06
change volicity to getX and get Z for 2D conversion
Steve
2011-03-06
HalfPace not comparable, changed to my_sides
Steve
2011-03-06
removed else if's oops
Steve
2011-03-06
still working on tick getting strange behavior
Steve
2011-03-06
Remove size check calculateCollisions. It always returns 0. Darn
Steve
2011-03-06
added CO line 421 as per Alden's suggestion
Steve
2011-03-05
Added copy constructor to collidableobject so that any collidableobject could...
Jesse Morgan
2011-03-05
(no commit message)
Steve
2011-03-05
reverting tired now
Steve
2011-03-05
(no commit message)
Steve
2011-03-05
(no commit message)
Steve
2011-03-05
(no commit message)
Steve
2011-03-05
(no commit message)
Steve
2011-03-05
(no commit message)
Steve
2011-03-05
buggy
Steve
2011-03-05
getting late need break
Steve
2011-03-05
n
Steve
2011-03-05
small
Steve
2011-03-05
small changes 2 computers many commits
Steve
2011-03-05
more logic changes. almost right
Steve
2011-03-05
Changed logic in tick, seems to work for neighboring node detection
Steve
2011-03-05
Detection of Halfspace sides and payload transmission lines 259 to 297 complete
Steve
2011-03-05
altered tick method in World with Alden Mar4 suggestions. I think its correct.
Steve
2011-03-05
Changed name of alden to common
Jesse Morgan
2011-03-05
Rough Addition of P2P code.
Jesse Morgan
2011-02-15
Win! Got some very basic grabbing and moving implemented. Found the Node obje...
Jesse Morgan
2011-02-12
Added HalfSpaces to the bounds. Fixed collisions and particle emitters. Corre...
Jesse Morgan
2011-02-11
Broke the grabbing code but added Alden's collision code. Not sure if its wor...
Jesse Morgan
2011-02-11
Some of the grabbing code.
Jesse Morgan
2011-01-28
Roughly started some collision code following Dr. Alden's demo code.
Jesse Morgan
2011-01-28
And we now have a basic 3d world :D
Jesse Morgan
2011-01-27
Here's what I've got so far with adapting Dr. Alden's code. A UI class that h...
Jesse Morgan