Age | Commit message (Collapse) | Author |
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swithX and switchZ method calls
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two methods for switchX and swithZ. side1 uses Z, side2 usesX, side3 uses Z, side4 usesX
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Added the new method in the world just before all call to transmit
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Everything seems to work at least for one object. haven't tested two yet though. Position still needs switched before transmission
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transmission because detach only made it invisible not removed.
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Fresh new attempt at passing objects in Tick.
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could become a physical object.
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While testing found bug with emitter. It isn't the mar4 changes. will check out older code and check when it broke.
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object's amazing get/setUserData method. I had a brillant hunch such a method may exist. The mouse movements need to be scaled to the vworld coordinates though.
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Corrected typo in PlanarPolygonMenuItem. Added removeForce() to world and cleaned up the force adding/removing.
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working yet since my Mac doesn't like it.
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handles displaying the canvas and a World class that handles the objects in the world. Neither are complete. I'll pick this up tomorrow.
I have a feeling we're going to have class path issues with the j3d libaries between our computers. I'll test between my desktop and Mac. If so, I'll drop the JARs for the java3d in the project and import them that way.
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