summaryrefslogtreecommitdiff
path: root/src/tesseract/World.java
AgeCommit message (Expand)Author
2011-03-06reverting, it was a clone machine Steve
2011-03-06took out some unused code. this is a testSteve
2011-03-06another tweak on position switchingSteve
2011-03-06small bug test fix objects are appearing 90 out of whach. swapped all swithX...Steve
2011-03-06fixed bug with switchposition caused 2 obj to appear. split method up into t...Steve
2011-03-06Added method to in PObj to swithpositions when tranmittedSteve
2011-03-06added collision info into constructor of all resolvecollision calls, Everythi...Steve
2011-03-06Added new peerInfo check to detect neighborsSteve
2011-03-06Added size check of peers to fix Exception when no networkSteve
2011-03-06added else at bottom to resolve collisions on side if no neighborSteve
2011-03-06Added checks for the inner loop to be a half spaceSteve
2011-03-06Forgot to change a couple of Y's to ZsSteve
2011-03-06Added mechanism to delete object from list if transmitted, caused multiple tr...Steve
2011-03-06older code with the getY changed to getZ using velocity instead of positionSteve
2011-03-06change volicity to getX and get Z for 2D conversionSteve
2011-03-06HalfPace not comparable, changed to my_sidesSteve
2011-03-06removed else if's oopsSteve
2011-03-06still working on tick getting strange behaviorSteve
2011-03-06Remove size check calculateCollisions. It always returns 0. DarnSteve
2011-03-06added CO line 421 as per Alden's suggestionSteve
2011-03-05Added copy constructor to collidableobject so that any collidableobject could...Jesse Morgan
2011-03-05(no commit message)Steve
2011-03-05reverting tired nowSteve
2011-03-05(no commit message)Steve
2011-03-05(no commit message)Steve
2011-03-05(no commit message)Steve
2011-03-05(no commit message)Steve
2011-03-05(no commit message)Steve
2011-03-05buggySteve
2011-03-05getting late need breakSteve
2011-03-05nSteve
2011-03-05smallSteve
2011-03-05small changes 2 computers many commitsSteve
2011-03-05more logic changes. almost rightSteve
2011-03-05Changed logic in tick, seems to work for neighboring node detectionSteve
2011-03-05Detection of Halfspace sides and payload transmission lines 259 to 297 completeSteve
2011-03-05altered tick method in World with Alden Mar4 suggestions. I think its correct.Steve
2011-03-05Changed name of alden to commonJesse Morgan
2011-03-05Rough Addition of P2P code.Jesse Morgan
2011-02-15Win! Got some very basic grabbing and moving implemented. Found the Node obje...Jesse Morgan
2011-02-12Added HalfSpaces to the bounds. Fixed collisions and particle emitters. Corre...Jesse Morgan
2011-02-11Broke the grabbing code but added Alden's collision code. Not sure if its wor...Jesse Morgan
2011-02-11Some of the grabbing code.Jesse Morgan
2011-01-28Roughly started some collision code following Dr. Alden's demo code.Jesse Morgan
2011-01-28And we now have a basic 3d world :DJesse Morgan
2011-01-27Here's what I've got so far with adapting Dr. Alden's code. A UI class that h...Jesse Morgan