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Group Project from TCSS 491 Class (Computational Worlds). In short, a physics engine which forms a peer-to-peer network to send objects flying through cyberspace.
Jesse Morgan
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path:
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src
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tesseract
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World.java
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Commit message (
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Author
2011-03-15
Added failsafe remove in CollidableObject and World classes.
Phillip
2011-03-15
Added blimp model
Steve
2011-03-09
Fixed the sphere.
Jesse Morgan
2011-03-09
Sending in background.
Jesse Morgan
2011-03-07
The moving side code is almost right...
Jesse Morgan
2011-03-07
added "&& myPeer.getPeerSize() > to 0" line 277 to eliminate null pointer e...
Steve
2011-03-07
Rehash of transmit code...
Jesse Morgan
2011-03-07
removed leftover switchpositions for testing
Steve
2011-03-07
added all if statements back for testing
Steve
2011-03-07
remove switch position temporarily to ensure no problems
Steve
2011-03-07
Combined side1&3 and 2&4 if statements in collision checks to eliminate dupli...
Steve
2011-03-07
first attempt to fix duplicates on transmission
Steve
2011-03-06
more change to loop deletion. odd behavior.
Steve
2011-03-06
Sorry for the many commits. its just easier to get onto both my test machine...
Steve
2011-03-06
OK now it deletes from myObjects and the indexes to remove list. Hopefully g...
Steve
2011-03-06
Darn dislexia > <. Hopefully loop good now
Steve
2011-03-06
correct to my fix in the deletion loop. oops
Steve
2011-03-06
Added ability to remove multiple object on one iteration through the collisio...
Steve
2011-03-06
reverting, it was a clone machine
Steve
2011-03-06
took out some unused code. this is a test
Steve
2011-03-06
another tweak on position switching
Steve
2011-03-06
small bug test fix objects are appearing 90 out of whach. swapped all swithX...
Steve
2011-03-06
fixed bug with switchposition caused 2 obj to appear. split method up into t...
Steve
2011-03-06
Added method to in PObj to swithpositions when tranmitted
Steve
2011-03-06
added collision info into constructor of all resolvecollision calls, Everythi...
Steve
2011-03-06
Added new peerInfo check to detect neighbors
Steve
2011-03-06
Added size check of peers to fix Exception when no network
Steve
2011-03-06
added else at bottom to resolve collisions on side if no neighbor
Steve
2011-03-06
Added checks for the inner loop to be a half space
Steve
2011-03-06
Forgot to change a couple of Y's to Zs
Steve
2011-03-06
Added mechanism to delete object from list if transmitted, caused multiple tr...
Steve
2011-03-06
older code with the getY changed to getZ using velocity instead of position
Steve
2011-03-06
change volicity to getX and get Z for 2D conversion
Steve
2011-03-06
HalfPace not comparable, changed to my_sides
Steve
2011-03-06
removed else if's oops
Steve
2011-03-06
still working on tick getting strange behavior
Steve
2011-03-06
Remove size check calculateCollisions. It always returns 0. Darn
Steve
2011-03-06
added CO line 421 as per Alden's suggestion
Steve
2011-03-05
Added copy constructor to collidableobject so that any collidableobject could...
Jesse Morgan
2011-03-05
(no commit message)
Steve
2011-03-05
reverting tired now
Steve
2011-03-05
(no commit message)
Steve
2011-03-05
(no commit message)
Steve
2011-03-05
(no commit message)
Steve
2011-03-05
(no commit message)
Steve
2011-03-05
(no commit message)
Steve
2011-03-05
buggy
Steve
2011-03-05
getting late need break
Steve
2011-03-05
n
Steve
2011-03-05
small
Steve
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