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Group Project from TCSS 491 Class (Computational Worlds). In short, a physics engine which forms a peer-to-peer network to send objects flying through cyberspace.
Jesse Morgan
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tesseract
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World.java
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2011-03-05
Changed logic in tick, seems to work for neighboring node detection
Steve
2011-03-05
Detection of Halfspace sides and payload transmission lines 259 to 297 complete
Steve
2011-03-05
altered tick method in World with Alden Mar4 suggestions. I think its correct.
Steve
2011-03-05
Changed name of alden to common
Jesse Morgan
2011-03-05
Rough Addition of P2P code.
Jesse Morgan
2011-02-15
Win! Got some very basic grabbing and moving implemented. Found the Node obje...
Jesse Morgan
2011-02-12
Added HalfSpaces to the bounds. Fixed collisions and particle emitters. Corre...
Jesse Morgan
2011-02-11
Broke the grabbing code but added Alden's collision code. Not sure if its wor...
Jesse Morgan
2011-02-11
Some of the grabbing code.
Jesse Morgan
2011-01-28
Roughly started some collision code following Dr. Alden's demo code.
Jesse Morgan
2011-01-28
And we now have a basic 3d world :D
Jesse Morgan
2011-01-27
Here's what I've got so far with adapting Dr. Alden's code. A UI class that h...
Jesse Morgan