Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-06 | small bug test fix objects are appearing 90 out of whach. swapped all ↵ | Steve | |
swithX and switchZ method calls | |||
2011-03-06 | fixed bug with switchposition caused 2 obj to appear. split method up into ↵ | Steve | |
two methods for switchX and swithZ. side1 uses Z, side2 usesX, side3 uses Z, side4 usesX | |||
2011-03-06 | Added method to in PObj to swithpositions when tranmitted | Steve | |
Added the new method in the world just before all call to transmit | |||
2011-03-06 | added collision info into constructor of all resolvecollision calls, ↵ | Steve | |
Everything seems to work at least for one object. haven't tested two yet though. Position still needs switched before transmission | |||
2011-03-06 | Added new peerInfo check to detect neighbors | Steve | |
2011-03-06 | Added size check of peers to fix Exception when no network | Steve | |
2011-03-06 | added else at bottom to resolve collisions on side if no neighbor | Steve | |
2011-03-06 | Added checks for the inner loop to be a half space | Steve | |
2011-03-06 | Forgot to change a couple of Y's to Zs | Steve | |
2011-03-06 | Added mechanism to delete object from list if transmitted, caused multiple ↵ | Steve | |
transmission because detach only made it invisible not removed. | |||
2011-03-06 | older code with the getY changed to getZ using velocity instead of position | Steve | |
2011-03-06 | change volicity to getX and get Z for 2D conversion | Steve | |
2011-03-06 | HalfPace not comparable, changed to my_sides | Steve | |
2011-03-06 | removed else if's oops | Steve | |
2011-03-06 | still working on tick getting strange behavior | Steve | |
2011-03-06 | Remove size check calculateCollisions. It always returns 0. Darn | Steve | |
2011-03-06 | added CO line 421 as per Alden's suggestion | Steve | |
Fresh new attempt at passing objects in Tick. | |||
2011-03-05 | Added copy constructor to collidableobject so that any collidableobject ↵ | Jesse Morgan | |
could become a physical object. | |||
2011-03-05 | (no commit message) | Steve | |
2011-03-05 | reverting tired now | Steve | |
2011-03-05 | (no commit message) | Steve | |
2011-03-05 | (no commit message) | Steve | |
2011-03-05 | (no commit message) | Steve | |
2011-03-05 | (no commit message) | Steve | |
2011-03-05 | (no commit message) | Steve | |
2011-03-05 | buggy | Steve | |
2011-03-05 | getting late need break | Steve | |
2011-03-05 | n | Steve | |
2011-03-05 | small | Steve | |
2011-03-05 | small changes 2 computers many commits | Steve | |
2011-03-05 | more logic changes. almost right | Steve | |
2011-03-05 | Changed logic in tick, seems to work for neighboring node detection | Steve | |
2011-03-05 | Detection of Halfspace sides and payload transmission lines 259 to 297 complete | Steve | |
2011-03-05 | altered tick method in World with Alden Mar4 suggestions. I think its correct. | Steve | |
While testing found bug with emitter. It isn't the mar4 changes. will check out older code and check when it broke. | |||
2011-03-05 | Changed name of alden to common | Jesse Morgan | |
2011-03-05 | Rough Addition of P2P code. | Jesse Morgan | |
2011-02-15 | Win! Got some very basic grabbing and moving implemented. Found the Node ↵ | Jesse Morgan | |
object's amazing get/setUserData method. I had a brillant hunch such a method may exist. The mouse movements need to be scaled to the vworld coordinates though. | |||
2011-02-12 | Added HalfSpaces to the bounds. Fixed collisions and particle emitters. ↵ | Jesse Morgan | |
Corrected typo in PlanarPolygonMenuItem. Added removeForce() to world and cleaned up the force adding/removing. | |||
2011-02-11 | Broke the grabbing code but added Alden's collision code. Not sure if its ↵ | Jesse Morgan | |
working yet since my Mac doesn't like it. | |||
2011-02-11 | Some of the grabbing code. | Jesse Morgan | |
2011-01-28 | Roughly started some collision code following Dr. Alden's demo code. | Jesse Morgan | |
2011-01-28 | And we now have a basic 3d world :D | Jesse Morgan | |
2011-01-27 | Here's what I've got so far with adapting Dr. Alden's code. A UI class that ↵ | Jesse Morgan | |
handles displaying the canvas and a World class that handles the objects in the world. Neither are complete. I'll pick this up tomorrow. I have a feeling we're going to have class path issues with the j3d libaries between our computers. I'll test between my desktop and Mac. If so, I'll drop the JARs for the java3d in the project and import them that way. |