Age | Commit message (Collapse) | Author |
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machines this way
Troubleshooting remove list in loop. Atempted fix
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good now
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collision loop.
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swithX and switchZ method calls
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two methods for switchX and swithZ. side1 uses Z, side2 usesX, side3 uses Z, side4 usesX
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Added the new method in the world just before all call to transmit
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Everything seems to work at least for one object. haven't tested two yet though. Position still needs switched before transmission
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transmission because detach only made it invisible not removed.
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Fresh new attempt at passing objects in Tick.
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could become a physical object.
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While testing found bug with emitter. It isn't the mar4 changes. will check out older code and check when it broke.
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object's amazing get/setUserData method. I had a brillant hunch such a method may exist. The mouse movements need to be scaled to the vworld coordinates though.
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Corrected typo in PlanarPolygonMenuItem. Added removeForce() to world and cleaned up the force adding/removing.
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working yet since my Mac doesn't like it.
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