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Group Project from TCSS 491 Class (Computational Worlds). In short, a physics engine which forms a peer-to-peer network to send objects flying through cyberspace.
Jesse Morgan
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Author
2011-03-10
Removed a group2 reference.
Jesse Morgan
2011-03-09
Added serial uids
Jesse Morgan
2011-03-09
Changed to his.
Jesse Morgan
2011-03-09
Adding more stuff to common.
Jesse Morgan
2011-03-09
Fixing the peer information.
Jesse Morgan
2011-03-08
Last Call!
Jesse Morgan
2011-03-08
Clean up. Removed "first peer" question. Fixed default position of particle e...
Jesse Morgan
2011-03-08
(no commit message)
Phillip
2011-03-07
The moving side code is almost right...
Jesse Morgan
2011-03-07
Fixed the picking issue.
Jesse Morgan
2011-03-06
Added size check of peers to fix Exception when no network
Steve
2011-03-06
Forgot to change a couple of Y's to Zs
Steve
2011-03-06
added CO line 421 as per Alden's suggestion
Steve
2011-03-05
Added copy constructor to collidableobject so that any collidableobject could...
Jesse Morgan
2011-03-05
Added a sendPayloadToPeer method.
Jesse Morgan
2011-03-05
altered tick method in World with Alden Mar4 suggestions. I think its correct.
Steve
2011-03-05
Added Alden's March 4 changes which are between lines 161-174 (I left the old...
Steve
2011-03-05
Changes from email:
Phillip
2011-03-05
Fixed shape3d objects "losing" their appearance.
Phillip
2011-03-05
Changed name of alden to common
Jesse Morgan