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Group Project from TCSS 491 Class (Computational Worlds). In short, a physics engine which forms a peer-to-peer network to send objects flying through cyberspace.
Jesse Morgan
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alden
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Author
2011-03-05
Changed name of alden to common
Jesse Morgan
2011-03-05
Rough Addition of P2P code.
Jesse Morgan
2011-03-04
added Matrix4f object to in/out data stream for TransformGroup Transform3D at...
Phillip
2011-03-03
Completed ReadObject code.
Phillip
2011-03-03
integrated serializable code from Alden's release, while preserving all other...
Phillip
2011-02-21
Not perfect, but here we go.
Jesse Morgan
2011-02-20
Slight improvement.
Jesse Morgan
2011-02-19
Almost got rotation friction right....
Jesse Morgan
2011-02-19
Added dynamic friction.
Jesse Morgan
2011-02-18
Air Drag merged.
Jesse Morgan
2011-02-16
Added alden's code, moved his objects into the object class and made them ext...
Jesse Morgan
2011-02-15
Win! Got some very basic grabbing and moving implemented. Found the Node obje...
Jesse Morgan
2011-02-12
Added HalfSpaces to the bounds. Fixed collisions and particle emitters. Corre...
Jesse Morgan
2011-02-11
Cleanup.
Jesse Morgan
2011-02-11
Broke the grabbing code but added Alden's collision code. Not sure if its wor...
Jesse Morgan