diff options
Diffstat (limited to 'src/tesseract/objects/tank/Body.java')
-rw-r--r-- | src/tesseract/objects/tank/Body.java | 64 |
1 files changed, 52 insertions, 12 deletions
diff --git a/src/tesseract/objects/tank/Body.java b/src/tesseract/objects/tank/Body.java index 5238846..e67f3c1 100644 --- a/src/tesseract/objects/tank/Body.java +++ b/src/tesseract/objects/tank/Body.java @@ -4,6 +4,8 @@ import java.awt.Color; import javax.media.j3d.Appearance;
import javax.media.j3d.ColoringAttributes;
+import javax.media.j3d.Geometry;
+import javax.media.j3d.GeometryArray;
import javax.media.j3d.Group;
import javax.media.j3d.Material;
import javax.media.j3d.Shape3D;
@@ -14,6 +16,7 @@ import javax.vecmath.Vector3f; import com.sun.j3d.utils.geometry.Box;
import com.sun.j3d.utils.geometry.Cylinder;
+import com.sun.j3d.utils.geometry.GeometryInfo;
import com.sun.j3d.utils.geometry.Primitive;
import com.sun.j3d.utils.geometry.Sphere;
@@ -24,9 +27,24 @@ public class Body { public static float radius = .75f;
public static float gunRad = .075f;
public static float gunLength = 2f;
+ private TransformGroup body;
+ private TransformGroup turret;
+ private TransformGroup barrel;
+ private Vector3f[] vectors;
- public static TransformGroup makeBody(Color trackColor, Color bodyColor, float theScale) {
- TransformGroup tank = new TransformGroup();
+ public Body(Color trackColor, Color bodyColor, float theScale, Color turretColor) {
+ body = new TransformGroup();
+ turret = new TransformGroup();
+ barrel = new TransformGroup();
+ makeBody(trackColor, bodyColor, theScale);
+ Transform3D turretMove = new Transform3D();
+ turretMove.setTranslation(new Vector3f(0, height * theScale, 0));
+ makeTurret(turretColor, theScale, turretMove);
+ barrel.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ }
+
+ private void makeBody(Color trackColor, Color bodyColor, float theScale) {
+ Vector3f facing = new Vector3f();
Appearance appearance = new Appearance();
Material material = new Material();
material.setDiffuseColor(new Color3f(bodyColor));
@@ -34,6 +52,13 @@ public class Body { appearance.setMaterial(material);
Primitive box = new Box(width * theScale, height * theScale,
depth * theScale, appearance);
+ Shape3D front = box.getShape(Box.RIGHT);
+ //
+ Geometry g = front.getGeometry(0);
+ GeometryInfo gi = new GeometryInfo((GeometryArray)g);
+ vectors = gi.getNormals();
+
+ //
Transform3D trackMove = new Transform3D();
Transform3D downward = new Transform3D();
downward.setTranslation(new Vector3f(0, (-height / 1.125f) * theScale,0));
@@ -46,18 +71,17 @@ public class Body { Shape3D rightTrack = Track.makeTrack(theScale, trackColor, trackMove);
//Shape3D body = new Shape3D();
//body.removeAllGeometries();
- Transform3D turretMove = new Transform3D();
- turretMove.setTranslation(new Vector3f(0, height * theScale, 0));
- tank.addChild(box);
- tank.addChild(leftTrack);
- tank.addChild(rightTrack);
+
+ body.addChild(box);
+ body.addChild(leftTrack);
+ body.addChild(rightTrack);
//makeTurret(appearance, theScale, turretMove);
//TransformGroup turret = makeTurret(appearance, theScale, turretMove);
//TransformGroup[] tankNturret = {tank, turret};
- return tank;
}
- public static TransformGroup makeTurret(Color turretColor,
- float theScale, Transform3D toMove) {
+
+ public void makeTurret(Color turretColor, float theScale,
+ Transform3D toMove) {
Appearance appearance = new Appearance();
Material material = new Material();
material.setDiffuseColor(new Color3f(turretColor));
@@ -76,12 +100,28 @@ public class Body { rotateGun.rotY(Math.PI / 2);
//toMove.mul(rotateGun);
tg.addChild(sphere);
- tg.addChild(gunTG);
+ tg.addChild(barrel);
+ barrel.addChild(gunTG);
tg.setTransform(toMove);
- TransformGroup turret = new TransformGroup();
turret.addChild(tg);
+ //turret.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
//turret.setTransform(rotateGun);
//tg.setTransform();
+ }
+
+ public TransformGroup getBody() {
+ return body;
+ }
+
+ public TransformGroup getTurret() {
return turret;
}
+
+ public TransformGroup getBarrel() {
+ return barrel;
+ }
+
+ public Vector3f[] getFacing() {
+ return vectors;
+ }
}
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