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authorPhillip <pacardon@u.washington.edu>2011-03-16 05:23:02 +0000
committerPhillip <pacardon@u.washington.edu>2011-03-16 05:23:02 +0000
commite3f6a4acb207064a1bc3fa87cb393bdfdd5acd62 (patch)
tree976a830be2d1b2103aa08bff0ca05a1827250a62 /src/tesseract/objects/blimp/Blimp.java
parentda7f3615f6a63a9ef6422a80de048c58d77e19a6 (diff)
As per the size of the blimp I saw, I reduced the scale of the tank to keep a balance. Tank has been reduced by 1/4 of its original scaled size (0.625 to 0.625 / 4). Due to the scaling (and Java3D's horrid rendering) I have disabled antialising in TesseractUI to make the tank rendering. Also added maximum tank speed (0.3f vector length) and enforced it.
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