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authorJesse Morgan <jesse@jesterpm.net>2011-02-16 08:12:56 +0000
committerJesse Morgan <jesse@jesterpm.net>2011-02-16 08:12:56 +0000
commit350a482b32512191596daad55104beec98af9981 (patch)
tree34967e2dd86b18a78a3ea0f8316a502a1e8637d3 /src/tesseract/objects/Sphere.java
parent5e9f617bdfea01d0bd5e66daf7a5e55f8f94dbf0 (diff)
Added alden's code, moved his objects into the object class and made them extend physical object. Fixed a node selection problem in TesseractUI.
Diffstat (limited to 'src/tesseract/objects/Sphere.java')
-rw-r--r--src/tesseract/objects/Sphere.java35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/tesseract/objects/Sphere.java b/src/tesseract/objects/Sphere.java
new file mode 100644
index 0000000..4ec4aaa
--- /dev/null
+++ b/src/tesseract/objects/Sphere.java
@@ -0,0 +1,35 @@
+package tesseract.objects;
+import javax.media.j3d.*;
+import javax.vecmath.*;
+
+import alden.CollidableObject;
+
+public class Sphere extends PhysicalObject {
+ public float radius;
+
+ public Sphere(float radius, Vector3f position) {
+ this(1, radius, position);
+ }
+
+ public Sphere(float mass, float radius, Vector3f position) {
+ super(position, mass);
+ setShape(createShape(radius, 22));
+ this.radius = radius;
+
+ if (inverseMass != 0) {
+ inverseInertiaTensor.m00 = 2f / 5 / inverseMass * radius * radius;
+ inverseInertiaTensor.m11 = inverseInertiaTensor.m00;
+ inverseInertiaTensor.m22 = inverseInertiaTensor.m00;
+ inverseInertiaTensor.invert();
+ }
+ updateTransformGroup();
+ }
+
+ protected Node createShape(float radius, int divisions) {
+ Appearance appearance = new Appearance();
+ Material material = new Material();
+ material.setDiffuseColor(0.7f, 0.7f, 1);
+ appearance.setMaterial(material);
+ return new com.sun.j3d.utils.geometry.Sphere(radius, com.sun.j3d.utils.geometry.Sphere.GENERATE_NORMALS, divisions, appearance);
+ }
+}