/* Character definitions for the "Eye" */ uint8_t eye1[8] = { B00000, B00000, B00000, B00000, B00000, B00001, B00011, B00011, }; uint8_t eye2[8] = { B00000, B00111, B01111, B11000, B10001, B00011, B00111, B01110, }; uint8_t eye3[8] = { B00000, B11100, B11110, B00011, B10001, B11000, B11100, B01110, }; uint8_t eye4[8] = { B00000, B00000, B00000, B00000, B00000, B10000, B11000, B11000, }; uint8_t eye5[8] = { B00011, B00011, B00001, B00000, B00000, B00000, B00000, B00000, }; uint8_t eye6[8] = { B01110, B00111, B00011, B10001, B11000, B01111, B00111, B00000, }; uint8_t eye7[8] = { B01110, B11100, B11000, B10001, B00011, B11110, B11100, B00000, }; uint8_t eye8[8] = { B11000, B11000, B10000, B00000, B00000, B00000, B00000, B00000, };