package tesseract.objects; import javax.vecmath.Vector3f; public abstract class CollidableObject extends PhysicalObject implements Collidable { public CollidableObject(Vector3f position) { super(position); } public CollisionInfo calculateCollision(Physical obj) { // TODO Auto-generated method stub return null; } public boolean hasCollision(Physical obj) { // TODO Auto-generated method stub return false; } public void resolveCollision(Physical obj, CollisionInfo collision) { // TODO Auto-generated method stub } }