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2011-03-06Added method to in PObj to swithpositions when tranmittedSteve
Added the new method in the world just before all call to transmit
2011-03-06added collision info into constructor of all resolvecollision calls, ↵Steve
Everything seems to work at least for one object. haven't tested two yet though. Position still needs switched before transmission
2011-03-06Added new peerInfo check to detect neighborsSteve
2011-03-06Added size check of peers to fix Exception when no networkSteve
2011-03-06added else at bottom to resolve collisions on side if no neighborSteve
2011-03-06Added checks for the inner loop to be a half spaceSteve
2011-03-06Forgot to change a couple of Y's to ZsSteve
2011-03-06Added mechanism to delete object from list if transmitted, caused multiple ↵Steve
transmission because detach only made it invisible not removed.
2011-03-06older code with the getY changed to getZ using velocity instead of positionSteve
2011-03-06change volicity to getX and get Z for 2D conversionSteve
2011-03-06HalfPace not comparable, changed to my_sidesSteve
2011-03-06removed else if's oopsSteve
2011-03-06still working on tick getting strange behaviorSteve
2011-03-06Remove size check calculateCollisions. It always returns 0. DarnSteve
2011-03-06added CO line 421 as per Alden's suggestionSteve
Fresh new attempt at passing objects in Tick.
2011-03-05Added copy constructor to collidableobject so that any collidableobject ↵Jesse Morgan
could become a physical object.
2011-03-05(no commit message)Steve
2011-03-05reverting tired nowSteve
2011-03-05(no commit message)Steve
2011-03-05(no commit message)Steve
2011-03-05(no commit message)Steve
2011-03-05(no commit message)Steve
2011-03-05(no commit message)Steve
2011-03-05buggySteve
2011-03-05getting late need breakSteve
2011-03-05nSteve
2011-03-05smallSteve
2011-03-05small changes 2 computers many commitsSteve
2011-03-05more logic changes. almost rightSteve
2011-03-05fixed excessive loop nodes if you hit cancel in ip windo after already being ↵Steve
in a network
2011-03-05Changed logic in tick, seems to work for neighboring node detectionSteve
2011-03-05Detection of Halfspace sides and payload transmission lines 259 to 297 completeSteve
2011-03-05Added a sendPayloadToPeer method.Jesse Morgan
2011-03-05Fixed the no node exceptionJesse Morgan
2011-03-05altered tick method in World with Alden Mar4 suggestions. I think its correct.Steve
While testing found bug with emitter. It isn't the mar4 changes. will check out older code and check when it broke.
2011-03-05Added Alden's March 4 changes which are between lines 161-174 (I left the ↵Steve
old code in comments just in case) Now, hopefully I can use it in tick!
2011-03-05modified comments.Phillip
2011-03-05Can't sleep, here are my changes:Phillip
Chatbox chat name appears as the peer coordinates (x, y) Chatbox title changes based upon PeerInformation toString from Peer.getMyName(); Added network disconnect above system.exit(0) in TesseractUI.
2011-03-05Changes from email:Phillip
1: I had to pass Peer to Chatbox as a parameter to allow it to transmit messages (working!) 2: Added Chatbox option in networking menu. 3: Hitting <enter> or submit with Chatbox having focus transmits message in the Textfield 4: Made a getter in Peer to get the PeerInformation.toString()
2011-03-05Added Network menu to UI only, Yes no dialog if first node or notSteve
2011-03-05Fixed shape3d objects "losing" their appearance.Phillip
2011-03-05Changed name of alden to commonJesse Morgan
2011-03-05Rough Addition of P2P code.Jesse Morgan
2011-03-04Added Chatbox, very much a work in progress. Not integrated into tesseract ↵Phillip
UI yet, as network code has not been implemented.
2011-03-04added Matrix4f object to in/out data stream for TransformGroup Transform3D ↵Phillip
attribute.
2011-03-03Completed ReadObject code.Phillip
2011-03-03integrated serializable code from Alden's release, while preserving all ↵Phillip
other functions. Added code to writeObject for Branch/Transform Groups and Shape3Ds.
2011-02-23fixed an issue that caused multiple objects to appear PER parameter frame call.Phillip
One call would result in one object, adding a second object of the same type would then result in creating TWO more objects for a total of three, etc.
2011-02-23Corrected issue causing Default Shape, Enter, and Color buttons multiple ↵Phillip
times to a parameter window.
2011-02-23Added Color Button to qualifying shapes (planar polygon param window did NOT ↵Phillip
receive color button). Added new constructor to MenuItem to prevent or allow color button (bool value, false to turn off button), use two parameter constructor or true in three param to turn on color button. Removed color chooser after clicking enter button on both particle emitter and particle as this function is now handled by the color button.