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2011-03-04Added Chatbox, very much a work in progress. Not integrated into tesseract ↵Phillip
UI yet, as network code has not been implemented.
2011-03-04added Matrix4f object to in/out data stream for TransformGroup Transform3D ↵Phillip
attribute.
2011-03-03Completed ReadObject code.Phillip
2011-03-03integrated serializable code from Alden's release, while preserving all ↵Phillip
other functions. Added code to writeObject for Branch/Transform Groups and Shape3Ds.
2011-02-23fixed an issue that caused multiple objects to appear PER parameter frame call.Phillip
One call would result in one object, adding a second object of the same type would then result in creating TWO more objects for a total of three, etc.
2011-02-23Corrected issue causing Default Shape, Enter, and Color buttons multiple ↵Phillip
times to a parameter window.
2011-02-23Added Color Button to qualifying shapes (planar polygon param window did NOT ↵Phillip
receive color button). Added new constructor to MenuItem to prevent or allow color button (bool value, false to turn off button), use two parameter constructor or true in three param to turn on color button. Removed color chooser after clicking enter button on both particle emitter and particle as this function is now handled by the color button.
2011-02-23Added color constructor.Phillip
2011-02-21UI bug fix.Jesse Morgan
2011-02-21Fixed a piece of debugging code. I posted a note to Alden telling him about ↵Jesse Morgan
the bug.
2011-02-21Turned in. Bug removed. (reverse order)Jesse Morgan
2011-02-21Not perfect, but here we go.Jesse Morgan
2011-02-21Comment cleanupSteve
2011-02-21Fixed checkstyle warnings. All add object menu items are now NewMenu items, ↵Phillip
deprecated the rest of the menuitems package.
2011-02-21Deprecated most of the older MenuItem classes. Not sure what to do about ↵Phillip
SurfBoard yet.
2011-02-21Added lots of NewMenuItem Classes. Changed Default Shape from JCheckBox to ↵Phillip
JButton. Added new Constructor to PlanarPolygon. Changed the sequence of events building JPanel/Frame in MenuItem.
2011-02-20Fixed some checkstyle errors (added java doc)Phillip
Added new constructor to Ellipsoid.java to feed in a Mass, Radius and Position.
2011-02-20Fixed a checkstyle error on line 1Phillip
2011-02-20Spelling corrections, added NewToroidMenuItemPhillip
2011-02-20NewIcosahedronMenuItem now working and added to TesseractUI. Use ↵Phillip
Icosohedran(NEW) in add object menu to test.
2011-02-20Slight improvement.Jesse Morgan
2011-02-19Almost got rotation friction right....Jesse Morgan
2011-02-19Added dynamic friction.Jesse Morgan
2011-02-19added surfBoardSteve
2011-02-18Fixed picking of ellipsoidSteve
Particle had same problem fixed They were both returning a TG instead of a Node so added pick coded to both Added InertiaTensor to Planar polygon
2011-02-18Toroid @ origion!Phillip
2011-02-18re-added inertial tensors.Phillip
2011-02-18Fixed Gravity.Jesse Morgan
2011-02-18Air Drag merged.Jesse Morgan
2011-02-18Fixed an error where generating normals before converting to triangle ↵Phillip
geometry would cause it not to be converted to triangle.
2011-02-18(no commit message)Phillip
2011-02-18(no commit message)Phillip
2011-02-17updated planar to adjust mass, it was brokenSteve
2011-02-17Attempted menu fix, needs redesignSteve
Toroid now works (donut)
2011-02-17moment of inertia tensor for egg implementedSteve
2011-02-16Fixed a few more selection bugs.Jesse Morgan
2011-02-16Added alden's code, moved his objects into the object class and made them ↵Jesse Morgan
extend physical object. Fixed a node selection problem in TesseractUI.
2011-02-16Started working on some inertia tensors for the chainlink. Made an ↵Jesse Morgan
adjustment to rotations in the ui.
2011-02-16Fixed translation. Added rotation by holding the alt key (rotation needs ↵Jesse Morgan
fixed though). Fixed rotation of the Icosahedron
2011-02-16menu param fixSteve
2011-02-16(no commit message)Phillip
2011-02-16(no commit message)Phillip
2011-02-16(no commit message)Phillip
2011-02-16Changed parameters menu to grid and auto fill to defaultsSteve
2011-02-16Cleaned up code.Jesse Morgan
2011-02-15Win! Got some very basic grabbing and moving implemented. Found the Node ↵Jesse Morgan
object's amazing get/setUserData method. I had a brillant hunch such a method may exist. The mouse movements need to be scaled to the vworld coordinates though.
2011-02-15Added all the forceMenus to the resetSimulatorSteve
2011-02-15Added OriginForces and Menu for them.Steve
2011-02-14Added Tangential force in XY planeSteve
2011-02-14Change ChainlinK1 to a DonutMenuItem, but the class name is still the sameSteve
I though Jesse's ChainLink was more of a chainlink