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AgeCommit message (Collapse)Author
2011-03-17Remote Control and Fixed the tank.Jesse Morgan
2011-03-17added Jopup fix for menu in remote menuSteve
added controls to blimp removed blimp creating from ui changeed Blimpbox to get the primitive for orientation based on phil's design
2011-03-17Added javadoc to classPhillip
2011-03-16troubleshooting a particle problem with the blimpSteve
2011-03-16couldn't help myself. added the groundSteve
disabled its pickable in mouse stuff on the ground implemented re-insert of ground after reset add two images snow and sand created separate methods for ground and background
2011-03-16Added background image, added getter for boundingBox in World and the rest ↵Steve
is in the UI.
2011-03-16As per the size of the blimp I saw, I reduced the scale of the tank to keep ↵Phillip
a balance. Tank has been reduced by 1/4 of its original scaled size (0.625 to 0.625 / 4). Due to the scaling (and Java3D's horrid rendering) I have disabled antialising in TesseractUI to make the tank rendering. Also added maximum tank speed (0.3f vector length) and enforced it.
2011-03-16added ability to scale size of Modifyable articlePhillip
2011-03-16Disabled antialiasingPhillip
2011-03-15Changed access of a boolean to flag for removal from protected to private.Phillip
2011-03-15Added failsafe remove in CollidableObject and World classes.Phillip
Increased the mass of the tank in TankMenuItem ModifyableParticle now spawns 20 DyingParticles when it collides with something. New Class DyingParticle, particle with a duration of 6 ticks.
2011-03-15Added blimp modelSteve
Remove gravity for the blimp in World line 224
2011-03-15Tank now moves and turns appropriately. As well as fires semi-appropriately.Phillip
2011-03-15starting blimpSteve
2011-03-15(no commit message)Phillip
2011-03-15ModifyableParticle, fired by tankPhillip
2011-03-15Tank now fires particles semi correctly (adjusted for gravity)Phillip
2011-03-14Reverting to our code.Jesse Morgan
2011-03-14Gun is able to fire either vertically inclined (ORIGINAL POSITION ONLY) or ↵Phillip
any direction (still working on calculating both)
2011-03-14(no commit message)Phillip
2011-03-14Working Emitter, not attached to tank :(Phillip
2011-03-14Added FireableEmitter (DO NOT KNOW HOW TO ATTACH TO TANK YET)Phillip
2011-03-14Removed World Reference as it CANNOT be serialized (oops!)Phillip
2011-03-14added code to allow for gun emitter.Phillip
2011-03-14Added code to make emitter for gun possible.Phillip
2011-03-14Updated turning code for tank to rotate the shape rather than add/subtract ↵Phillip
rotational velocity. Still at a loss on how to accellerate in a given direction :(
2011-03-11Body is now an INSTANTIABLE OBJECT holding only the Group Tree Structure and ↵Phillip
Geometry for the Tank RemoteObject. Tank now takes advantage of utilizing saved references in Body object. Tank can now rotate in place (imperfect), as well as rotate the turret (all the way around), and elevate the turret up to +13 * Pi / 32 degrees and down to -Pi / 32 Degrees. ToDo: Body: add emitter to barrel for firing Tank: add keycode to fire NEWCLASS: Ammunition class
2011-03-11Changed STEP to protected access instead of private.Phillip
2011-03-11Changed to control velocity.Jesse Morgan
2011-03-11Cleanup debugging.Jesse Morgan
2011-03-11(no commit message)Phillip
2011-03-11(no commit message)Phillip
2011-03-11It's controllable!Jesse Morgan
2011-03-11(no commit message)Phillip
2011-03-11(no commit message)Phillip
2011-03-11Some remote code that isn't yet remote.Jesse Morgan
2011-03-11(no commit message)Phillip
2011-03-11Added Tank.javaPhillip
2011-03-11(no commit message)Phillip
2011-03-10Tank model buildPhillip
2011-03-10Removed a group2 reference.Jesse Morgan
2011-03-09Added remote object code.Jesse Morgan
2011-03-09Added serial uidsJesse Morgan
2011-03-09Changed to his.Jesse Morgan
2011-03-09(no commit message)Phillip
2011-03-09(no commit message)Phillip
2011-03-09Adding more stuff to common.Jesse Morgan
2011-03-09Fixing the peer information.Jesse Morgan
2011-03-09(no commit message)Phillip
2011-03-09Fixed the sphere.Jesse Morgan