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AgeCommit message (Collapse)Author
2011-03-14Reverting to our code.Jesse Morgan
2011-03-14Gun is able to fire either vertically inclined (ORIGINAL POSITION ONLY) or ↵Phillip
any direction (still working on calculating both)
2011-03-14(no commit message)Phillip
2011-03-14Working Emitter, not attached to tank :(Phillip
2011-03-14Added FireableEmitter (DO NOT KNOW HOW TO ATTACH TO TANK YET)Phillip
2011-03-14Removed World Reference as it CANNOT be serialized (oops!)Phillip
2011-03-14added code to allow for gun emitter.Phillip
2011-03-14Added code to make emitter for gun possible.Phillip
2011-03-14Updated turning code for tank to rotate the shape rather than add/subtract ↵Phillip
rotational velocity. Still at a loss on how to accellerate in a given direction :(
2011-03-11Body is now an INSTANTIABLE OBJECT holding only the Group Tree Structure and ↵Phillip
Geometry for the Tank RemoteObject. Tank now takes advantage of utilizing saved references in Body object. Tank can now rotate in place (imperfect), as well as rotate the turret (all the way around), and elevate the turret up to +13 * Pi / 32 degrees and down to -Pi / 32 Degrees. ToDo: Body: add emitter to barrel for firing Tank: add keycode to fire NEWCLASS: Ammunition class
2011-03-11Changed STEP to protected access instead of private.Phillip
2011-03-11Changed to control velocity.Jesse Morgan
2011-03-11Cleanup debugging.Jesse Morgan
2011-03-11(no commit message)Phillip
2011-03-11(no commit message)Phillip
2011-03-11It's controllable!Jesse Morgan
2011-03-11(no commit message)Phillip
2011-03-11(no commit message)Phillip
2011-03-11Some remote code that isn't yet remote.Jesse Morgan
2011-03-11(no commit message)Phillip
2011-03-11Added Tank.javaPhillip
2011-03-11(no commit message)Phillip
2011-03-10Tank model buildPhillip
2011-03-10Removed a group2 reference.Jesse Morgan
2011-03-09Added remote object code.Jesse Morgan
2011-03-09Added serial uidsJesse Morgan
2011-03-09Changed to his.Jesse Morgan
2011-03-09(no commit message)Phillip
2011-03-09(no commit message)Phillip
2011-03-09Adding more stuff to common.Jesse Morgan
2011-03-09Fixing the peer information.Jesse Morgan
2011-03-09(no commit message)Phillip
2011-03-09Fixed the sphere.Jesse Morgan
2011-03-09Sending in background.Jesse Morgan
2011-03-09(no commit message)Phillip
2011-03-08Last Call!Jesse Morgan
2011-03-08Clean up. Removed "first peer" question. Fixed default position of particle ↵Jesse Morgan
emitter.
2011-03-08So steve votes we keep this.Jesse Morgan
2011-03-08Attempt 2Jesse Morgan
2011-03-08(no commit message)Phillip
2011-03-08(no commit message)Phillip
2011-03-07The moving side code is almost right...Jesse Morgan
2011-03-07added "&& myPeer.getPeerSize() > to 0" line 277 to eliminate null pointer ↵Steve
exception on line 279 which will occur if no network is joined. I had fixed this in my previous code so it was simple.
2011-03-07Fixed the picking issue.Jesse Morgan
2011-03-07Parameter windows will now "follow" their parent window.Phillip
2011-03-07Rehash of transmit code...Jesse Morgan
2011-03-07removed leftover switchpositions for testingSteve
2011-03-07added all if statements back for testingSteve
2011-03-07remove switch position temporarily to ensure no problems Steve
2011-03-07Combined side1&3 and 2&4 if statements in collision checks to eliminate ↵Steve
duplicates.