Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-14 | Change ChainlinK1 to a DonutMenuItem, but the class name is still the same | Steve | |
I though Jesse's ChainLink was more of a chainlink | |||
2011-02-14 | Added Circluar force and menu item in UI | Steve | |
Added menu for Jesse Chain2, hope you don't mind | |||
2011-02-14 | (no commit message) | Phillip | |
2011-02-14 | Reduced default scale to 0.2f, any scales LARGER than this will default to ↵ | Phillip | |
0.2f to prevent object becoming larger than universe. | |||
2011-02-14 | Here's a chainlink class! | Jesse Morgan | |
2011-02-12 | Added reset simulator menu item. | Jesse Morgan | |
2011-02-12 | Added HalfSpaces to the bounds. Fixed collisions and particle emitters. ↵ | Jesse Morgan | |
Corrected typo in PlanarPolygonMenuItem. Added removeForce() to world and cleaned up the force adding/removing. | |||
2011-02-12 | Added parameter box for adding objects. The chainlink is not implemented ↵ | Steve | |
yet as its params are very different. | |||
2011-02-12 | ChainLink added but not collidible because it looks like it uses a ↵ | Steve | |
IndexedQuadArray and Alden's code only supports the triangles. Also added normals to planar poly | |||
2011-02-12 | Added a gravity submenu (doesn't turn off yet) | Steve | |
Added empty ChainLinkMenuItem class set the planar Poly to pos infinte mass for testing Particles fall through but others don't, if particles are big enough they collide though | |||
2011-02-12 | Added default params checkbox to emmitter and iso | Steve | |
2011-02-11 | place constant in superclass TesseractMenuItem for position and radius | Steve | |
egg now has default | |||
2011-02-11 | Changed from Radio to checkbox | Steve | |
2011-02-11 | Ellipsoid to "setShape", created default radio button in TesseractMenuItems ↵ | Steve | |
& applied to planar Comment out some added objects in UI | |||
2011-02-11 | Conflict in planar polygon object, Hopefully fixed | Steve | |
2011-02-11 | Added gravity menuItem and change planarPolygon mass to 1 | Steve | |
2011-02-11 | Cleanup. | Jesse Morgan | |
2011-02-11 | Broke the grabbing code but added Alden's collision code. Not sure if its ↵ | Jesse Morgan | |
working yet since my Mac doesn't like it. | |||
2011-02-11 | Fixed index for split, the were all zero's | Steve | |
2011-02-11 | added iso to menu | Steve | |
2011-02-11 | Enabled geometry picking on shapes. | Jesse Morgan | |
2011-02-11 | Fixed my accidental commenting. | Jesse Morgan | |
2011-02-11 | Some of the grabbing code. | Jesse Morgan | |
2011-02-11 | (no commit message) | Phillip | |
2011-02-11 | Added menu for ellipsoid and planpolygon | Steve | |
changed ui slightly to display the new menu items added lava jpeg for planar texture | |||
2011-02-09 | Fixed lack of building. | Jesse Morgan | |
2011-02-09 | Fixed UI. | Jesse Morgan | |
2011-02-09 | Added particle emitter menu item. | Jesse Morgan | |
2011-02-09 | Added some menu code. | Jesse Morgan | |
2011-02-09 | (no commit message) | Phillip | |
2011-02-04 | Fixed transformgroup. | Jesse Morgan | |
2011-02-04 | (no commit message) | Phillip | |
2011-02-04 | fixed scaling bug causing scaling to always be 2f | Phillip | |
2011-02-04 | Completed Code transfer, javadoc soon. | Phillip | |
2011-02-04 | Some code added to test planar | Steve | |
2011-02-03 | (no commit message) | Phillip | |
2011-02-03 | Updated Ellipsoid to extend ForceableObject. | Steve | |
2011-02-02 | Added package tesseract.tests | Steve | |
Added Ellipsoid class to tesseract.objects Added EggTest to tesseract.tests | |||
2011-01-31 | Steve: Added fix for view menu on my windows machines line 116 | Steve | |
2011-01-28 | Added a shiny new particle emitter. | Jesse Morgan | |
2011-01-28 | Roughly started some collision code following Dr. Alden's demo code. | Jesse Morgan | |
2011-01-28 | And we now have a basic 3d world :D | Jesse Morgan | |
2011-01-28 | Gettin somee more incomplete code into svn | Jesse Morgan | |
2011-01-27 | Here's what I've got so far with adapting Dr. Alden's code. A UI class that ↵ | Jesse Morgan | |
handles displaying the canvas and a World class that handles the objects in the world. Neither are complete. I'll pick this up tomorrow. I have a feeling we're going to have class path issues with the j3d libaries between our computers. I'll test between my desktop and Mac. If so, I'll drop the JARs for the java3d in the project and import them that way. |