summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2011-03-06fixed bug with switchposition caused 2 obj to appear. split method up into ↵Steve
two methods for switchX and swithZ. side1 uses Z, side2 usesX, side3 uses Z, side4 usesX
2011-03-06Added method to in PObj to swithpositions when tranmittedSteve
Added the new method in the world just before all call to transmit
2011-03-06added collision info into constructor of all resolvecollision calls, ↵Steve
Everything seems to work at least for one object. haven't tested two yet though. Position still needs switched before transmission
2011-03-06Added new peerInfo check to detect neighborsSteve
2011-03-06Added size check of peers to fix Exception when no networkSteve
2011-03-06added else at bottom to resolve collisions on side if no neighborSteve
2011-03-06Added checks for the inner loop to be a half spaceSteve
2011-03-06Forgot to change a couple of Y's to ZsSteve
2011-03-06Added mechanism to delete object from list if transmitted, caused multiple ↵Steve
transmission because detach only made it invisible not removed.
2011-03-06older code with the getY changed to getZ using velocity instead of positionSteve
2011-03-06change volicity to getX and get Z for 2D conversionSteve
2011-03-06HalfPace not comparable, changed to my_sidesSteve
2011-03-06removed else if's oopsSteve
2011-03-06still working on tick getting strange behaviorSteve
2011-03-06Remove size check calculateCollisions. It always returns 0. DarnSteve
2011-03-06added CO line 421 as per Alden's suggestionSteve
Fresh new attempt at passing objects in Tick.
2011-03-05Added copy constructor to collidableobject so that any collidableobject ↵Jesse Morgan
could become a physical object.
2011-03-05(no commit message)Steve
2011-03-05reverting tired nowSteve
2011-03-05(no commit message)Steve
2011-03-05(no commit message)Steve
2011-03-05(no commit message)Steve
2011-03-05(no commit message)Steve
2011-03-05(no commit message)Steve
2011-03-05buggySteve
2011-03-05getting late need breakSteve
2011-03-05nSteve
2011-03-05smallSteve
2011-03-05small changes 2 computers many commitsSteve
2011-03-05more logic changes. almost rightSteve
2011-03-05fixed excessive loop nodes if you hit cancel in ip windo after already being ↵Steve
in a network
2011-03-05Changed logic in tick, seems to work for neighboring node detectionSteve
2011-03-05Detection of Halfspace sides and payload transmission lines 259 to 297 completeSteve
2011-03-05Added a sendPayloadToPeer method.Jesse Morgan
2011-03-05Fixed the no node exceptionJesse Morgan
2011-03-05altered tick method in World with Alden Mar4 suggestions. I think its correct.Steve
While testing found bug with emitter. It isn't the mar4 changes. will check out older code and check when it broke.
2011-03-05Added Alden's March 4 changes which are between lines 161-174 (I left the ↵Steve
old code in comments just in case) Now, hopefully I can use it in tick!
2011-03-05modified comments.Phillip
2011-03-05Can't sleep, here are my changes:Phillip
Chatbox chat name appears as the peer coordinates (x, y) Chatbox title changes based upon PeerInformation toString from Peer.getMyName(); Added network disconnect above system.exit(0) in TesseractUI.
2011-03-05Changes from email:Phillip
1: I had to pass Peer to Chatbox as a parameter to allow it to transmit messages (working!) 2: Added Chatbox option in networking menu. 3: Hitting <enter> or submit with Chatbox having focus transmits message in the Textfield 4: Made a getter in Peer to get the PeerInformation.toString()
2011-03-05Added Network menu to UI only, Yes no dialog if first node or notSteve
2011-03-05Fixed shape3d objects "losing" their appearance.Phillip
2011-03-05Changed name of alden to commonJesse Morgan
2011-03-05Rough Addition of P2P code.Jesse Morgan
2011-03-04Added Chatbox, very much a work in progress. Not integrated into tesseract ↵Phillip
UI yet, as network code has not been implemented.
2011-03-04added Matrix4f object to in/out data stream for TransformGroup Transform3D ↵Phillip
attribute.
2011-03-03Completed ReadObject code.Phillip
2011-03-03integrated serializable code from Alden's release, while preserving all ↵Phillip
other functions. Added code to writeObject for Branch/Transform Groups and Shape3Ds.
2011-02-23fixed an issue that caused multiple objects to appear PER parameter frame call.Phillip
One call would result in one object, adding a second object of the same type would then result in creating TWO more objects for a total of three, etc.
2011-02-23Corrected issue causing Default Shape, Enter, and Color buttons multiple ↵Phillip
times to a parameter window.