Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-18 | CleanupHEADmaster | Jesse Morgan | |
2011-03-18 | Make a default selection on the menu. | Jesse Morgan | |
2011-03-18 | Don't send objects that can't be sent... | Jesse Morgan | |
2011-03-18 | Added a remote address menu. | Jesse Morgan | |
2011-03-18 | Adjustments | Steve | |
2011-03-18 | modified appearance structure of fin still not serialzing color | Steve | |
2011-03-18 | Changed a few things in about menu | Steve | |
2011-03-18 | Added about menu for controls and info | Steve | |
2011-03-18 | commented out the CollisionDetector work around 275, 276 | Steve | |
Added transient declaration to my_blimp Pass fin colorAttributes instead of texture | |||
2011-03-17 | Readded serialize code. | Jesse Morgan | |
2011-03-17 | blimp drops bombs | Steve | |
2011-03-17 | Making the handler abstract. | Jesse Morgan | |
2011-03-17 | Resized tank. | Jesse Morgan | |
2011-03-17 | blimp shrink by 30% | Steve | |
2011-03-17 | Clean up of the network stuff. Serialized blimp. Cleanup in tank. | Jesse Morgan | |
2011-03-17 | blimp roll, up down | Steve | |
2011-03-17 | Did a bit of clean up | Jesse Morgan | |
2011-03-17 | Fixed a bug from class. | Jesse Morgan | |
2011-03-17 | Remote Control and Fixed the tank. | Jesse Morgan | |
2011-03-17 | added Jopup fix for menu in remote menu | Steve | |
added controls to blimp removed blimp creating from ui changeed Blimpbox to get the primitive for orientation based on phil's design | |||
2011-03-17 | Added javadoc to class | Phillip | |
2011-03-16 | troubleshooting a particle problem with the blimp | Steve | |
2011-03-16 | couldn't help myself. added the ground | Steve | |
disabled its pickable in mouse stuff on the ground implemented re-insert of ground after reset add two images snow and sand created separate methods for ground and background | |||
2011-03-16 | Added background image, added getter for boundingBox in World and the rest ↵ | Steve | |
is in the UI. | |||
2011-03-16 | As per the size of the blimp I saw, I reduced the scale of the tank to keep ↵ | Phillip | |
a balance. Tank has been reduced by 1/4 of its original scaled size (0.625 to 0.625 / 4). Due to the scaling (and Java3D's horrid rendering) I have disabled antialising in TesseractUI to make the tank rendering. Also added maximum tank speed (0.3f vector length) and enforced it. | |||
2011-03-16 | added ability to scale size of Modifyable article | Phillip | |
2011-03-16 | Disabled antialiasing | Phillip | |
2011-03-15 | Changed access of a boolean to flag for removal from protected to private. | Phillip | |
2011-03-15 | Added failsafe remove in CollidableObject and World classes. | Phillip | |
Increased the mass of the tank in TankMenuItem ModifyableParticle now spawns 20 DyingParticles when it collides with something. New Class DyingParticle, particle with a duration of 6 ticks. | |||
2011-03-15 | Added blimp model | Steve | |
Remove gravity for the blimp in World line 224 | |||
2011-03-15 | Tank now moves and turns appropriately. As well as fires semi-appropriately. | Phillip | |
2011-03-15 | starting blimp | Steve | |
2011-03-15 | (no commit message) | Phillip | |
2011-03-15 | ModifyableParticle, fired by tank | Phillip | |
2011-03-15 | Tank now fires particles semi correctly (adjusted for gravity) | Phillip | |
2011-03-14 | Reverting to our code. | Jesse Morgan | |
2011-03-14 | Gun is able to fire either vertically inclined (ORIGINAL POSITION ONLY) or ↵ | Phillip | |
any direction (still working on calculating both) | |||
2011-03-14 | (no commit message) | Phillip | |
2011-03-14 | Working Emitter, not attached to tank :( | Phillip | |
2011-03-14 | Added FireableEmitter (DO NOT KNOW HOW TO ATTACH TO TANK YET) | Phillip | |
2011-03-14 | Removed World Reference as it CANNOT be serialized (oops!) | Phillip | |
2011-03-14 | added code to allow for gun emitter. | Phillip | |
2011-03-14 | Added code to make emitter for gun possible. | Phillip | |
2011-03-14 | Updated turning code for tank to rotate the shape rather than add/subtract ↵ | Phillip | |
rotational velocity. Still at a loss on how to accellerate in a given direction :( | |||
2011-03-11 | Body is now an INSTANTIABLE OBJECT holding only the Group Tree Structure and ↵ | Phillip | |
Geometry for the Tank RemoteObject. Tank now takes advantage of utilizing saved references in Body object. Tank can now rotate in place (imperfect), as well as rotate the turret (all the way around), and elevate the turret up to +13 * Pi / 32 degrees and down to -Pi / 32 Degrees. ToDo: Body: add emitter to barrel for firing Tank: add keycode to fire NEWCLASS: Ammunition class | |||
2011-03-11 | Changed STEP to protected access instead of private. | Phillip | |
2011-03-11 | Changed to control velocity. | Jesse Morgan | |
2011-03-11 | Cleanup debugging. | Jesse Morgan | |
2011-03-11 | (no commit message) | Phillip | |
2011-03-11 | (no commit message) | Phillip | |