summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2011-03-07removed leftover switchpositions for testingSteve
2011-03-07added all if statements back for testingSteve
2011-03-07remove switch position temporarily to ensure no problems Steve
2011-03-07Combined side1&3 and 2&4 if statements in collision checks to eliminate ↵Steve
duplicates.
2011-03-07first attempt to fix duplicates on transmissionSteve
2011-03-06more change to loop deletion. odd behavior. Steve
2011-03-06Sorry for the many commits. its just easier to get onto both my test ↵Steve
machines this way Troubleshooting remove list in loop. Atempted fix
2011-03-06OK now it deletes from myObjects and the indexes to remove list. Hopefully ↵Steve
good now
2011-03-06Darn dislexia > <. Hopefully loop good nowSteve
2011-03-06correct to my fix in the deletion loop. oopsSteve
2011-03-06Added ability to remove multiple object on one iteration through the ↵Steve
collision loop.
2011-03-06Added code to center parameter frames to the Tesseract UI window that ↵Phillip
spawned them. Also centered Chatbox using the similar code.
2011-03-06Added code to allow setting relative position to Parent (Tesseract UI)Phillip
2011-03-06makeListeners() was never being called, thus preventing a toroid from being ↵Phillip
added to the world
2011-03-06reverting, it was a clone machine Steve
2011-03-06took out some unused code. this is a testSteve
2011-03-06another tweak on position switchingSteve
2011-03-06small bug test fix objects are appearing 90 out of whach. swapped all ↵Steve
swithX and switchZ method calls
2011-03-06fixed bug with switchposition caused 2 obj to appear. split method up into ↵Steve
two methods for switchX and swithZ. side1 uses Z, side2 usesX, side3 uses Z, side4 usesX
2011-03-06Added method to in PObj to swithpositions when tranmittedSteve
Added the new method in the world just before all call to transmit
2011-03-06added collision info into constructor of all resolvecollision calls, ↵Steve
Everything seems to work at least for one object. haven't tested two yet though. Position still needs switched before transmission
2011-03-06Added new peerInfo check to detect neighborsSteve
2011-03-06Added size check of peers to fix Exception when no networkSteve
2011-03-06added else at bottom to resolve collisions on side if no neighborSteve
2011-03-06Added checks for the inner loop to be a half spaceSteve
2011-03-06Forgot to change a couple of Y's to ZsSteve
2011-03-06Added mechanism to delete object from list if transmitted, caused multiple ↵Steve
transmission because detach only made it invisible not removed.
2011-03-06older code with the getY changed to getZ using velocity instead of positionSteve
2011-03-06change volicity to getX and get Z for 2D conversionSteve
2011-03-06HalfPace not comparable, changed to my_sidesSteve
2011-03-06removed else if's oopsSteve
2011-03-06still working on tick getting strange behaviorSteve
2011-03-06Remove size check calculateCollisions. It always returns 0. DarnSteve
2011-03-06added CO line 421 as per Alden's suggestionSteve
Fresh new attempt at passing objects in Tick.
2011-03-05Added copy constructor to collidableobject so that any collidableobject ↵Jesse Morgan
could become a physical object.
2011-03-05(no commit message)Steve
2011-03-05reverting tired nowSteve
2011-03-05(no commit message)Steve
2011-03-05(no commit message)Steve
2011-03-05(no commit message)Steve
2011-03-05(no commit message)Steve
2011-03-05(no commit message)Steve
2011-03-05buggySteve
2011-03-05getting late need breakSteve
2011-03-05nSteve
2011-03-05smallSteve
2011-03-05small changes 2 computers many commitsSteve
2011-03-05more logic changes. almost rightSteve
2011-03-05fixed excessive loop nodes if you hit cancel in ip windo after already being ↵Steve
in a network
2011-03-05Changed logic in tick, seems to work for neighboring node detectionSteve