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AgeCommit message (Collapse)Author
2011-02-16Changed parameters menu to grid and auto fill to defaultsSteve
2011-02-16Cleaned up code.Jesse Morgan
2011-02-15Win! Got some very basic grabbing and moving implemented. Found the Node ↵Jesse Morgan
object's amazing get/setUserData method. I had a brillant hunch such a method may exist. The mouse movements need to be scaled to the vworld coordinates though.
2011-02-15Added all the forceMenus to the resetSimulatorSteve
2011-02-15Added OriginForces and Menu for them.Steve
2011-02-14Added Tangential force in XY planeSteve
2011-02-14Change ChainlinK1 to a DonutMenuItem, but the class name is still the sameSteve
I though Jesse's ChainLink was more of a chainlink
2011-02-14Added Circluar force and menu item in UISteve
Added menu for Jesse Chain2, hope you don't mind
2011-02-14(no commit message)Phillip
2011-02-14Reduced default scale to 0.2f, any scales LARGER than this will default to ↵Phillip
0.2f to prevent object becoming larger than universe.
2011-02-14Here's a chainlink class!Jesse Morgan
2011-02-12Added reset simulator menu item.Jesse Morgan
2011-02-12Added HalfSpaces to the bounds. Fixed collisions and particle emitters. ↵Jesse Morgan
Corrected typo in PlanarPolygonMenuItem. Added removeForce() to world and cleaned up the force adding/removing.
2011-02-12Added parameter box for adding objects. The chainlink is not implemented ↵Steve
yet as its params are very different.
2011-02-12ChainLink added but not collidible because it looks like it uses a ↵Steve
IndexedQuadArray and Alden's code only supports the triangles. Also added normals to planar poly
2011-02-12Added a gravity submenu (doesn't turn off yet)Steve
Added empty ChainLinkMenuItem class set the planar Poly to pos infinte mass for testing Particles fall through but others don't, if particles are big enough they collide though
2011-02-12Added default params checkbox to emmitter and isoSteve
2011-02-11place constant in superclass TesseractMenuItem for position and radiusSteve
egg now has default
2011-02-11Changed from Radio to checkbox Steve
2011-02-11Ellipsoid to "setShape", created default radio button in TesseractMenuItems ↵Steve
& applied to planar Comment out some added objects in UI
2011-02-11Conflict in planar polygon object, Hopefully fixedSteve
2011-02-11Added gravity menuItem and change planarPolygon mass to 1Steve
2011-02-11Broke the grabbing code but added Alden's collision code. Not sure if its ↵Jesse Morgan
working yet since my Mac doesn't like it.
2011-02-11Fixed index for split, the were all zero'sSteve
2011-02-11added iso to menuSteve
2011-02-11Enabled geometry picking on shapes.Jesse Morgan
2011-02-11Fixed my accidental commenting.Jesse Morgan
2011-02-11Some of the grabbing code.Jesse Morgan
2011-02-11(no commit message)Phillip
2011-02-11Added menu for ellipsoid and planpolygonSteve
changed ui slightly to display the new menu items added lava jpeg for planar texture
2011-02-09Fixed lack of building.Jesse Morgan
2011-02-09Fixed UI.Jesse Morgan
2011-02-09Added particle emitter menu item.Jesse Morgan
2011-02-09Added some menu code.Jesse Morgan
2011-02-09(no commit message)Phillip
2011-02-04Fixed transformgroup.Jesse Morgan
2011-02-04(no commit message)Phillip
2011-02-04fixed scaling bug causing scaling to always be 2fPhillip
2011-02-04Completed Code transfer, javadoc soon.Phillip
2011-02-04Some code added to test planarSteve
2011-02-03(no commit message)Phillip
2011-02-03Updated Ellipsoid to extend ForceableObject.Steve
2011-02-02Added package tesseract.testsSteve
Added Ellipsoid class to tesseract.objects Added EggTest to tesseract.tests
2011-01-31Steve: Added fix for view menu on my windows machines line 116Steve
2011-01-28Added a shiny new particle emitter.Jesse Morgan
2011-01-28Roughly started some collision code following Dr. Alden's demo code.Jesse Morgan
2011-01-28And we now have a basic 3d world :DJesse Morgan
2011-01-28Gettin somee more incomplete code into svnJesse Morgan
2011-01-27Here's what I've got so far with adapting Dr. Alden's code. A UI class that ↵Jesse Morgan
handles displaying the canvas and a World class that handles the objects in the world. Neither are complete. I'll pick this up tomorrow. I have a feeling we're going to have class path issues with the j3d libaries between our computers. I'll test between my desktop and Mac. If so, I'll drop the JARs for the java3d in the project and import them that way.