Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-16 | couldn't help myself. added the ground | Steve | |
disabled its pickable in mouse stuff on the ground implemented re-insert of ground after reset add two images snow and sand created separate methods for ground and background | |||
2011-03-16 | Added background image, added getter for boundingBox in World and the rest ↵ | Steve | |
is in the UI. | |||
2011-03-16 | As per the size of the blimp I saw, I reduced the scale of the tank to keep ↵ | Phillip | |
a balance. Tank has been reduced by 1/4 of its original scaled size (0.625 to 0.625 / 4). Due to the scaling (and Java3D's horrid rendering) I have disabled antialising in TesseractUI to make the tank rendering. Also added maximum tank speed (0.3f vector length) and enforced it. | |||
2011-03-16 | added ability to scale size of Modifyable article | Phillip | |
2011-03-16 | Disabled antialiasing | Phillip | |
2011-03-15 | Added failsafe remove in CollidableObject and World classes. | Phillip | |
Increased the mass of the tank in TankMenuItem ModifyableParticle now spawns 20 DyingParticles when it collides with something. New Class DyingParticle, particle with a duration of 6 ticks. | |||
2011-03-15 | Added blimp model | Steve | |
Remove gravity for the blimp in World line 224 | |||
2011-03-15 | Tank now moves and turns appropriately. As well as fires semi-appropriately. | Phillip | |
2011-03-15 | starting blimp | Steve | |
2011-03-15 | (no commit message) | Phillip | |
2011-03-15 | ModifyableParticle, fired by tank | Phillip | |
2011-03-15 | Tank now fires particles semi correctly (adjusted for gravity) | Phillip | |
2011-03-14 | Gun is able to fire either vertically inclined (ORIGINAL POSITION ONLY) or ↵ | Phillip | |
any direction (still working on calculating both) | |||
2011-03-14 | (no commit message) | Phillip | |
2011-03-14 | Working Emitter, not attached to tank :( | Phillip | |
2011-03-14 | Added FireableEmitter (DO NOT KNOW HOW TO ATTACH TO TANK YET) | Phillip | |
2011-03-14 | Removed World Reference as it CANNOT be serialized (oops!) | Phillip | |
2011-03-14 | added code to allow for gun emitter. | Phillip | |
2011-03-14 | Added code to make emitter for gun possible. | Phillip | |
2011-03-14 | Updated turning code for tank to rotate the shape rather than add/subtract ↵ | Phillip | |
rotational velocity. Still at a loss on how to accellerate in a given direction :( | |||
2011-03-11 | Body is now an INSTANTIABLE OBJECT holding only the Group Tree Structure and ↵ | Phillip | |
Geometry for the Tank RemoteObject. Tank now takes advantage of utilizing saved references in Body object. Tank can now rotate in place (imperfect), as well as rotate the turret (all the way around), and elevate the turret up to +13 * Pi / 32 degrees and down to -Pi / 32 Degrees. ToDo: Body: add emitter to barrel for firing Tank: add keycode to fire NEWCLASS: Ammunition class | |||
2011-03-11 | Changed STEP to protected access instead of private. | Phillip | |
2011-03-11 | Changed to control velocity. | Jesse Morgan | |
2011-03-11 | Cleanup debugging. | Jesse Morgan | |
2011-03-11 | (no commit message) | Phillip | |
2011-03-11 | (no commit message) | Phillip | |
2011-03-11 | It's controllable! | Jesse Morgan | |
2011-03-11 | (no commit message) | Phillip | |
2011-03-11 | (no commit message) | Phillip | |
2011-03-11 | Some remote code that isn't yet remote. | Jesse Morgan | |
2011-03-11 | (no commit message) | Phillip | |
2011-03-11 | Added Tank.java | Phillip | |
2011-03-11 | (no commit message) | Phillip | |
2011-03-10 | Tank model build | Phillip | |
2011-03-09 | Added remote object code. | Jesse Morgan | |
2011-03-09 | (no commit message) | Phillip | |
2011-03-09 | (no commit message) | Phillip | |
2011-03-09 | (no commit message) | Phillip | |
2011-03-09 | Fixed the sphere. | Jesse Morgan | |
2011-03-09 | Sending in background. | Jesse Morgan | |
2011-03-09 | (no commit message) | Phillip | |
2011-03-08 | Last Call! | Jesse Morgan | |
2011-03-08 | Clean up. Removed "first peer" question. Fixed default position of particle ↵ | Jesse Morgan | |
emitter. | |||
2011-03-08 | So steve votes we keep this. | Jesse Morgan | |
2011-03-08 | Attempt 2 | Jesse Morgan | |
2011-03-08 | (no commit message) | Phillip | |
2011-03-07 | The moving side code is almost right... | Jesse Morgan | |
2011-03-07 | added "&& myPeer.getPeerSize() > to 0" line 277 to eliminate null pointer ↵ | Steve | |
exception on line 279 which will occur if no network is joined. I had fixed this in my previous code so it was simple. | |||
2011-03-07 | Parameter windows will now "follow" their parent window. | Phillip | |
2011-03-07 | Rehash of transmit code... | Jesse Morgan | |