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AgeCommit message (Collapse)Author
2011-03-15Added failsafe remove in CollidableObject and World classes.Phillip
Increased the mass of the tank in TankMenuItem ModifyableParticle now spawns 20 DyingParticles when it collides with something. New Class DyingParticle, particle with a duration of 6 ticks.
2011-03-15Added blimp modelSteve
Remove gravity for the blimp in World line 224
2011-03-15Tank now moves and turns appropriately. As well as fires semi-appropriately.Phillip
2011-03-15starting blimpSteve
2011-03-15(no commit message)Phillip
2011-03-15ModifyableParticle, fired by tankPhillip
2011-03-15Tank now fires particles semi correctly (adjusted for gravity)Phillip
2011-03-14Gun is able to fire either vertically inclined (ORIGINAL POSITION ONLY) or ↵Phillip
any direction (still working on calculating both)
2011-03-14(no commit message)Phillip
2011-03-14Working Emitter, not attached to tank :(Phillip
2011-03-14Added FireableEmitter (DO NOT KNOW HOW TO ATTACH TO TANK YET)Phillip
2011-03-14Removed World Reference as it CANNOT be serialized (oops!)Phillip
2011-03-14added code to allow for gun emitter.Phillip
2011-03-14Added code to make emitter for gun possible.Phillip
2011-03-14Updated turning code for tank to rotate the shape rather than add/subtract ↵Phillip
rotational velocity. Still at a loss on how to accellerate in a given direction :(
2011-03-11Body is now an INSTANTIABLE OBJECT holding only the Group Tree Structure and ↵Phillip
Geometry for the Tank RemoteObject. Tank now takes advantage of utilizing saved references in Body object. Tank can now rotate in place (imperfect), as well as rotate the turret (all the way around), and elevate the turret up to +13 * Pi / 32 degrees and down to -Pi / 32 Degrees. ToDo: Body: add emitter to barrel for firing Tank: add keycode to fire NEWCLASS: Ammunition class
2011-03-11Changed STEP to protected access instead of private.Phillip
2011-03-11Changed to control velocity.Jesse Morgan
2011-03-11Cleanup debugging.Jesse Morgan
2011-03-11(no commit message)Phillip
2011-03-11(no commit message)Phillip
2011-03-11It's controllable!Jesse Morgan
2011-03-11(no commit message)Phillip
2011-03-11(no commit message)Phillip
2011-03-11Some remote code that isn't yet remote.Jesse Morgan
2011-03-11(no commit message)Phillip
2011-03-11Added Tank.javaPhillip
2011-03-11(no commit message)Phillip
2011-03-10Tank model buildPhillip
2011-03-09Added remote object code.Jesse Morgan
2011-03-09Fixed the sphere.Jesse Morgan
2011-03-09(no commit message)Phillip
2011-03-08Last Call!Jesse Morgan
2011-03-08So steve votes we keep this.Jesse Morgan
2011-03-08Attempt 2Jesse Morgan
2011-03-08(no commit message)Phillip
2011-03-07The moving side code is almost right...Jesse Morgan
2011-03-06fixed bug with switchposition caused 2 obj to appear. split method up into ↵Steve
two methods for switchX and swithZ. side1 uses Z, side2 usesX, side3 uses Z, side4 usesX
2011-03-06Added method to in PObj to swithpositions when tranmittedSteve
Added the new method in the world just before all call to transmit
2011-03-05Added copy constructor to collidableobject so that any collidableobject ↵Jesse Morgan
could become a physical object.
2011-03-05Fixed the no node exceptionJesse Morgan
2011-03-05Changed name of alden to commonJesse Morgan
2011-03-05Rough Addition of P2P code.Jesse Morgan
2011-02-23Added color constructor.Phillip
2011-02-21Not perfect, but here we go.Jesse Morgan
2011-02-21Comment cleanupSteve
2011-02-21Fixed checkstyle warnings. All add object menu items are now NewMenu items, ↵Phillip
deprecated the rest of the menuitems package.
2011-02-21Added lots of NewMenuItem Classes. Changed Default Shape from JCheckBox to ↵Phillip
JButton. Added new Constructor to PlanarPolygon. Changed the sequence of events building JPanel/Frame in MenuItem.
2011-02-20Fixed some checkstyle errors (added java doc)Phillip
Added new constructor to Ellipsoid.java to feed in a Mass, Radius and Position.
2011-02-20Fixed a checkstyle error on line 1Phillip