Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-21 | Added lots of NewMenuItem Classes. Changed Default Shape from JCheckBox to ↵ | Phillip | |
JButton. Added new Constructor to PlanarPolygon. Changed the sequence of events building JPanel/Frame in MenuItem. | |||
2011-02-20 | Fixed some checkstyle errors (added java doc) | Phillip | |
Added new constructor to Ellipsoid.java to feed in a Mass, Radius and Position. | |||
2011-02-20 | NewIcosahedronMenuItem now working and added to TesseractUI. Use ↵ | Phillip | |
Icosohedran(NEW) in add object menu to test. | |||
2011-02-20 | Slight improvement. | Jesse Morgan | |
2011-02-19 | Almost got rotation friction right.... | Jesse Morgan | |
2011-02-19 | added surfBoard | Steve | |
2011-02-18 | Air Drag merged. | Jesse Morgan | |
2011-02-16 | Fixed a few more selection bugs. | Jesse Morgan | |
2011-02-16 | Added alden's code, moved his objects into the object class and made them ↵ | Jesse Morgan | |
extend physical object. Fixed a node selection problem in TesseractUI. | |||
2011-02-16 | Started working on some inertia tensors for the chainlink. Made an ↵ | Jesse Morgan | |
adjustment to rotations in the ui. | |||
2011-02-16 | Fixed translation. Added rotation by holding the alt key (rotation needs ↵ | Jesse Morgan | |
fixed though). Fixed rotation of the Icosahedron | |||
2011-02-15 | Win! Got some very basic grabbing and moving implemented. Found the Node ↵ | Jesse Morgan | |
object's amazing get/setUserData method. I had a brillant hunch such a method may exist. The mouse movements need to be scaled to the vworld coordinates though. | |||
2011-02-15 | Added all the forceMenus to the resetSimulator | Steve | |
2011-02-15 | Added OriginForces and Menu for them. | Steve | |
2011-02-14 | Added Tangential force in XY plane | Steve | |
2011-02-14 | Change ChainlinK1 to a DonutMenuItem, but the class name is still the same | Steve | |
I though Jesse's ChainLink was more of a chainlink | |||
2011-02-14 | Added Circluar force and menu item in UI | Steve | |
Added menu for Jesse Chain2, hope you don't mind | |||
2011-02-12 | Added reset simulator menu item. | Jesse Morgan | |
2011-02-12 | Added HalfSpaces to the bounds. Fixed collisions and particle emitters. ↵ | Jesse Morgan | |
Corrected typo in PlanarPolygonMenuItem. Added removeForce() to world and cleaned up the force adding/removing. | |||
2011-02-12 | ChainLink added but not collidible because it looks like it uses a ↵ | Steve | |
IndexedQuadArray and Alden's code only supports the triangles. Also added normals to planar poly | |||
2011-02-12 | Added a gravity submenu (doesn't turn off yet) | Steve | |
Added empty ChainLinkMenuItem class set the planar Poly to pos infinte mass for testing Particles fall through but others don't, if particles are big enough they collide though | |||
2011-02-11 | Ellipsoid to "setShape", created default radio button in TesseractMenuItems ↵ | Steve | |
& applied to planar Comment out some added objects in UI | |||
2011-02-11 | Added gravity menuItem and change planarPolygon mass to 1 | Steve | |
2011-02-11 | Broke the grabbing code but added Alden's collision code. Not sure if its ↵ | Jesse Morgan | |
working yet since my Mac doesn't like it. | |||
2011-02-11 | added iso to menu | Steve | |
2011-02-11 | Fixed my accidental commenting. | Jesse Morgan | |
2011-02-11 | Some of the grabbing code. | Jesse Morgan | |
2011-02-11 | Added menu for ellipsoid and planpolygon | Steve | |
changed ui slightly to display the new menu items added lava jpeg for planar texture | |||
2011-02-09 | Fixed UI. | Jesse Morgan | |
2011-02-09 | Added particle emitter menu item. | Jesse Morgan | |
2011-02-09 | Added some menu code. | Jesse Morgan | |
2011-01-31 | Steve: Added fix for view menu on my windows machines line 116 | Steve | |
2011-01-28 | Added a shiny new particle emitter. | Jesse Morgan | |
2011-01-28 | And we now have a basic 3d world :D | Jesse Morgan | |
2011-01-27 | Here's what I've got so far with adapting Dr. Alden's code. A UI class that ↵ | Jesse Morgan | |
handles displaying the canvas and a World class that handles the objects in the world. Neither are complete. I'll pick this up tomorrow. I have a feeling we're going to have class path issues with the j3d libaries between our computers. I'll test between my desktop and Mac. If so, I'll drop the JARs for the java3d in the project and import them that way. |