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path: root/src/tesseract/TesseractUI.java
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2011-02-20Fixed some checkstyle errors (added java doc)Phillip
Added new constructor to Ellipsoid.java to feed in a Mass, Radius and Position.
2011-02-20NewIcosahedronMenuItem now working and added to TesseractUI. Use ↵Phillip
Icosohedran(NEW) in add object menu to test.
2011-02-20Slight improvement.Jesse Morgan
2011-02-19Almost got rotation friction right....Jesse Morgan
2011-02-19added surfBoardSteve
2011-02-18Air Drag merged.Jesse Morgan
2011-02-16Fixed a few more selection bugs.Jesse Morgan
2011-02-16Added alden's code, moved his objects into the object class and made them ↵Jesse Morgan
extend physical object. Fixed a node selection problem in TesseractUI.
2011-02-16Started working on some inertia tensors for the chainlink. Made an ↵Jesse Morgan
adjustment to rotations in the ui.
2011-02-16Fixed translation. Added rotation by holding the alt key (rotation needs ↵Jesse Morgan
fixed though). Fixed rotation of the Icosahedron
2011-02-15Win! Got some very basic grabbing and moving implemented. Found the Node ↵Jesse Morgan
object's amazing get/setUserData method. I had a brillant hunch such a method may exist. The mouse movements need to be scaled to the vworld coordinates though.
2011-02-15Added all the forceMenus to the resetSimulatorSteve
2011-02-15Added OriginForces and Menu for them.Steve
2011-02-14Added Tangential force in XY planeSteve
2011-02-14Change ChainlinK1 to a DonutMenuItem, but the class name is still the sameSteve
I though Jesse's ChainLink was more of a chainlink
2011-02-14Added Circluar force and menu item in UISteve
Added menu for Jesse Chain2, hope you don't mind
2011-02-12Added reset simulator menu item.Jesse Morgan
2011-02-12Added HalfSpaces to the bounds. Fixed collisions and particle emitters. ↵Jesse Morgan
Corrected typo in PlanarPolygonMenuItem. Added removeForce() to world and cleaned up the force adding/removing.
2011-02-12ChainLink added but not collidible because it looks like it uses a ↵Steve
IndexedQuadArray and Alden's code only supports the triangles. Also added normals to planar poly
2011-02-12Added a gravity submenu (doesn't turn off yet)Steve
Added empty ChainLinkMenuItem class set the planar Poly to pos infinte mass for testing Particles fall through but others don't, if particles are big enough they collide though
2011-02-11Ellipsoid to "setShape", created default radio button in TesseractMenuItems ↵Steve
& applied to planar Comment out some added objects in UI
2011-02-11Added gravity menuItem and change planarPolygon mass to 1Steve
2011-02-11Broke the grabbing code but added Alden's collision code. Not sure if its ↵Jesse Morgan
working yet since my Mac doesn't like it.
2011-02-11added iso to menuSteve
2011-02-11Fixed my accidental commenting.Jesse Morgan
2011-02-11Some of the grabbing code.Jesse Morgan
2011-02-11Added menu for ellipsoid and planpolygonSteve
changed ui slightly to display the new menu items added lava jpeg for planar texture
2011-02-09Fixed UI.Jesse Morgan
2011-02-09Added particle emitter menu item.Jesse Morgan
2011-02-09Added some menu code.Jesse Morgan
2011-01-31Steve: Added fix for view menu on my windows machines line 116Steve
2011-01-28Added a shiny new particle emitter.Jesse Morgan
2011-01-28And we now have a basic 3d world :DJesse Morgan
2011-01-27Here's what I've got so far with adapting Dr. Alden's code. A UI class that ↵Jesse Morgan
handles displaying the canvas and a World class that handles the objects in the world. Neither are complete. I'll pick this up tomorrow. I have a feeling we're going to have class path issues with the j3d libaries between our computers. I'll test between my desktop and Mac. If so, I'll drop the JARs for the java3d in the project and import them that way.