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TesseractProject.git
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Group Project from TCSS 491 Class (Computational Worlds). In short, a physics engine which forms a peer-to-peer network to send objects flying through cyberspace.
Jesse Morgan
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Author
2011-03-11
It's controllable!
Jesse Morgan
2011-03-11
(no commit message)
Phillip
2011-03-11
(no commit message)
Phillip
2011-03-11
Some remote code that isn't yet remote.
Jesse Morgan
2011-03-11
(no commit message)
Phillip
2011-03-11
Added Tank.java
Phillip
2011-03-11
(no commit message)
Phillip
2011-03-11
remove jesses jars
Steve
2011-03-10
Tank model build
Phillip
2011-03-10
Removed a group2 reference.
Jesse Morgan
2011-03-09
Added remote object code.
Jesse Morgan
2011-03-09
Added serial uids
Jesse Morgan
2011-03-09
Changed to his.
Jesse Morgan
2011-03-09
(no commit message)
Phillip
2011-03-09
(no commit message)
Phillip
2011-03-09
Adding more stuff to common.
Jesse Morgan
2011-03-09
Fixing the peer information.
Jesse Morgan
2011-03-09
(no commit message)
Phillip
2011-03-09
Fixed the sphere.
Jesse Morgan
2011-03-09
Sending in background.
Jesse Morgan
2011-03-09
(no commit message)
Phillip
2011-03-08
Last Call!
Jesse Morgan
2011-03-08
Clean up. Removed "first peer" question. Fixed default position of particle ↵
Jesse Morgan
emitter.
2011-03-08
So steve votes we keep this.
Jesse Morgan
2011-03-08
Attempt 2
Jesse Morgan
2011-03-08
(no commit message)
Phillip
2011-03-08
(no commit message)
Phillip
2011-03-07
The moving side code is almost right...
Jesse Morgan
2011-03-07
added "&& myPeer.getPeerSize() > to 0" line 277 to eliminate null pointer ↵
Steve
exception on line 279 which will occur if no network is joined. I had fixed this in my previous code so it was simple.
2011-03-07
Fixed the picking issue.
Jesse Morgan
2011-03-07
Parameter windows will now "follow" their parent window.
Phillip
2011-03-07
Rehash of transmit code...
Jesse Morgan
2011-03-07
removed leftover switchpositions for testing
Steve
2011-03-07
added all if statements back for testing
Steve
2011-03-07
remove switch position temporarily to ensure no problems
Steve
2011-03-07
Combined side1&3 and 2&4 if statements in collision checks to eliminate ↵
Steve
duplicates.
2011-03-07
first attempt to fix duplicates on transmission
Steve
2011-03-06
more change to loop deletion. odd behavior.
Steve
2011-03-06
Sorry for the many commits. its just easier to get onto both my test ↵
Steve
machines this way Troubleshooting remove list in loop. Atempted fix
2011-03-06
OK now it deletes from myObjects and the indexes to remove list. Hopefully ↵
Steve
good now
2011-03-06
Darn dislexia > <. Hopefully loop good now
Steve
2011-03-06
correct to my fix in the deletion loop. oops
Steve
2011-03-06
Added ability to remove multiple object on one iteration through the ↵
Steve
collision loop.
2011-03-06
Added code to center parameter frames to the Tesseract UI window that ↵
Phillip
spawned them. Also centered Chatbox using the similar code.
2011-03-06
Added code to allow setting relative position to Parent (Tesseract UI)
Phillip
2011-03-06
makeListeners() was never being called, thus preventing a toroid from being ↵
Phillip
added to the world
2011-03-06
reverting, it was a clone machine
Steve
2011-03-06
took out some unused code. this is a test
Steve
2011-03-06
another tweak on position switching
Steve
2011-03-06
small bug test fix objects are appearing 90 out of whach. swapped all ↵
Steve
swithX and switchZ method calls
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