| Age | Commit message (Collapse) | Author | 
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object's amazing get/setUserData method. I had a brillant hunch such a method may exist. The mouse movements need to be scaled to the vworld coordinates though.
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I though Jesse's ChainLink was more of a chainlink
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Added menu for Jesse Chain2, hope you don't mind
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0.2f to prevent object becoming larger than universe.
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Corrected typo in PlanarPolygonMenuItem. Added removeForce() to world and cleaned up the force adding/removing.
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yet as its params are very different.
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IndexedQuadArray and Alden's code only supports the triangles.
Also added normals to planar poly
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Added empty ChainLinkMenuItem class
set the planar Poly to pos infinte mass for testing 
Particles fall through but others don't, if particles are big enough they collide though
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egg now has default
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& applied to planar
Comment out some added objects in UI
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working yet since my Mac doesn't like it.
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changed ui slightly to display the new menu items
added lava jpeg for planar texture
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Added Ellipsoid class to tesseract.objects
Added EggTest to tesseract.tests
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